Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
99 lines
3.5 KiB
Plaintext
99 lines
3.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Hold Person
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//:: NW_S0_HoldPers
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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//:: The target freezes in place, standing helpless.
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//:: He is aware and breathes normally but cannot take any physical
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//:: actions, even speech. He can, however, execute purely mental actions.
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//:: winged creature that is held cannot flap its wings and falls.
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//:: A swimmer can't swim and may drown.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Soleski
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//:: Created On: Jan 18, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 10, 2001
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//:: VFX Pass By: Preston W, On: June 20, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ENCHANTMENT);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nMeta = PRCGetMetaMagicFeat();
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int nDuration = CasterLvl;
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nDuration = PRCGetScaledDuration(nDuration, oTarget);
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effect eParal = EffectParalyze();
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effect eVis = EffectVisualEffect(82);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eDur3 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD);
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effect eLink = EffectLinkEffects(eDur2, eDur);
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eLink = EffectLinkEffects(eLink, eParal);
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eLink = EffectLinkEffects(eLink, eVis);
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eLink = EffectLinkEffects(eLink, eDur3);
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int nPenetr = CasterLvl +SPGetPenetr();
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HOLD_PERSON));
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//Make sure the target is a humanoid
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if (GetIsPlayableRacialType(oTarget) ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_GOBLINOID ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_MONSTROUS ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_ORC ||
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MyPRCGetRacialType(oTarget) == RACIAL_TYPE_HUMANOID_REPTILIAN)
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{
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//Make SR Check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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//Make Will save
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF))))
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{
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//Make metamagic extend check
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if (nMeta == METAMAGIC_EXTEND)
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{
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nDuration = nDuration * 2;
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}
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//Apply paralyze effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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