Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
71 lines
2.2 KiB
Plaintext
71 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Creeping Doom
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//:: NW_S0_CrpDoom
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The druid calls forth a mass of churning insects
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and scorpians that bite and sting all those within
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a 20ft square. The total spell effects does
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1000 damage to all withiin the area of effect
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until all damage is dealt.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: , 2001
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//:://////////////////////////////////////////////
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//Needed would require an entry into the vfx_persistent.2DA and a new AOE constant
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_PER_CREEPING_DOOM);
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location lTarget = PRCGetSpellTargetLocation();
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int CasterLvl = PRCGetCasterLevel();
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Make sure duration does no equal 0
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if (nDuration < 1)
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{
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nDuration = 1;
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}
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//Check Extend metamagic feat.
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_CREEPING_DOOM");
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SetAllAoEInts(SPELL_CREEPING_DOOM, oAoE, PRCGetSpellSaveDC(SPELL_CREEPING_DOOM, SPELL_SCHOOL_CONJURATION), 0, CasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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