Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Saving Grace
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//:: Spell FileName XXX_S_SavingGrac
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Brd 2, Clr 2, Pal 1, Wiz/Sor 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min/level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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Source: Various (Endarire)
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The touched creature gains a +2 resistance bonus on all saves.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As it says, this is simple, yet effective and probably very balanced.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!SMP_SpellHookCheck(SMP_SPELL_SAVING_GRACE)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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int nCasterLevel = SMP_GetCasterLevel();
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// Duration is 1 minute/level
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float fDuration = SMP_GetDuration(SMP_MINUTES, nCasterLevel, nMetaMagic);
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// Delcare effects
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2, SAVING_THROW_TYPE_ALL);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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// Link effects
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effect eLink = EffectLinkEffects(eSave, eCessate);
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// Remove previous castings
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SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_SAVING_GRACE, oTarget);
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// Signal event
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_SAVING_GRACE, FALSE);
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// Apply effects
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SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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