Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
67 lines
2.4 KiB
Plaintext
67 lines
2.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Speak with Plants
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//:: Spell FileName PHS_S_SpeakPlant
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Brd 4, Drd 3, Rgr 2
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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You can comprehend and communicate with plants, including both normal plants
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and plant creatures. You are able to ask questions of and receive answers
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from plants. A regular plant’s sense of its surroundings is limited, so it
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won’t be able to give (or recognize) detailed descriptions of creatures or
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answer questions about events outside its immediate vicinity.
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The spell doesn’t make plant creatures any more friendly or cooperative than
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normal. Furthermore, wary and cunning plant creatures are likely to be terse
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and evasive, while the more stupid ones may make inane comments. If a plant
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creature is friendly toward you, it may do some favor or service for you.
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Note that not all plants, and maybe even none, may respond.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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See Speak with Animals.
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Similar concept, but of course, placables (usable ones) might be affected
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instead.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_SPEAK_WITH_PLANTS)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCasterLevel = PHS_GetCasterLevel();
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// 1 Min/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Delcare effects
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_SPEAK_WITH_PLANTS, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SPEAK_WITH_PLANTS, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eCessate, fDuration);
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}
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