Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
84 lines
2.7 KiB
Plaintext
84 lines
2.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Modify Memory
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//:: Spell FileName PHS_S_ModifyMemo
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Modify Memory
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Brd 4
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Components: V, S
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Casting Time: 1 round; see text
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Range: Close (8M)
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Target: One living creature
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Duration: Permanent
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Saving Throw: Will negates
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Spell Resistance: Yes
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DM Spell: Yes
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This is a DM spell. The visual effects and saves are present, but nothing
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else. You should make sure the target is able to change its memory, such
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as another PC, or have a DM present if you are modifying the memory of an NPC.
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You reach into the subject’s mind and modify as many as 5 minutes of its
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memories in one of the following ways.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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DM spell only.
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Will have the save and SR checks as normal, and relays to DMs and the
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caster.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_MODIFY_MEMORY)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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int nCasterLevel = PHS_GetCasterLevel();
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// Declare Effects
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effect eVis = EffectVisualEffect(PHS_VFX_IMP_MODIFY_MEMORY);
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// Always fire spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MODIFY_MEMORY, FALSE);
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// PvP Check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check spell resistance and immunities.
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Immunity: Mind spells
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if(!PHS_ImmunityCheck(oTarget, IMMUNITY_TYPE_MIND_SPELLS) &&
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!PHS_SpellsIsMindless(oTarget))
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{
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// Make Will Save to negate effect
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if(!PHS_SavingThrow(SAVING_THROW_WILL, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Notify DM's:
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PHS_AlertDMsOfSpell("Modify Memory (SUCEEDED)", nSpellSaveDC, nCasterLevel);
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// Apply VFX Impact and daze effect
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PHS_ApplyVFX(oTarget, eVis);
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return;
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}
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}
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}
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}
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// Failed
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// Notify DM's:
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PHS_AlertDMsOfSpell("Modify Memory (FAILED)", nSpellSaveDC, nCasterLevel);
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}
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