Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Incendiary Cloud: On Enter
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//:: Spell FileName PHS_S_IncnCloudA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As the spell says. No moving fog though!
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Damage is done On Heartbeat, consealment effects (Which do not stack anyway)
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are On Enter, On Exit.
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On Enter:
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Applies consealment.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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//Declare major effects
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effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
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effect eConseal2 = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
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// Link
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effect eLink = EffectLinkEffects(eConseal, eConseal2);
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INCENDIARY_CLOUD);
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// Apply effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_INCENDIARY_CLOUD);
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}
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