Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Forcecage: On Enter
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//:: Spell FileName PHS_S_ForcecageA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Needs 4 placeables for the bars, and an AOE within the centre of it. If
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any of the bars are destroyed (via. disintegration ETC), it means the entire
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spell collapses.
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The AOE is plotted too, and does the correct 50% vs ranged attack consealment
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as they will have to shoot through the bars.
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On Enter: Only apply a 50% concealment versus ranged attacks.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Heartbeat checks the caster, not here. Here doesn't need the caster!
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// Declare major variables
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object oTarget = GetEnteringObject();
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// Declare effects
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effect eDur = EffectConcealment(50, MISS_CHANCE_TYPE_VS_RANGED);
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// Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FORCECAGE);
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// Apply effects
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PHS_AOE_OnEnterEffects(eDur, oTarget, PHS_SPELL_FORCECAGE);
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}
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