Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.2 KiB
Plaintext
94 lines
3.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Destruction
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//:: Spell FileName PHS_S_Destructio
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy [Death]
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Level: Clr 7, Death 7
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: Fortitude partial
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Spell Resistance: Yes
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This spell instantly slays the subject and consumes its remains (but not its
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equipment and possessions) utterly. If the target’s Fortitude saving throw
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succeeds, it instead takes 10d6 points of damage. The only way to restore
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life to a character who has failed to save against this spell is to use true
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resurrection, a carefully worded wish spell followed by resurrection, or
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miracle.
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Focus: A special holy (or unholy) symbol of silver marked with verses of
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anathema (cost 500 gp).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As spell description.
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Resurrection for PC's leave up to the module builder - but NPC's do not
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leave a corpse at all.
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The thing is a focus, not a material component.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_DESTRUCTION)) return;
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// Check for the focus, a holy symbol.
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if(!PHS_ComponentFocusItem(PHS_ITEM_HOLY_SYMBOL_500, "Holy Symbol with verses of anathema", "Destruction")) return;
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// Delcare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nSpellSaveDC = PHS_GetSpellSaveDC();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nDamage = PHS_MaximizeOrEmpower(6, 10, nMetaMagic);
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// Delcare Effects
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effect eVis = EffectVisualEffect(VFX_IMP_DESTRUCTION);
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// - Spectacular death.
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effect eDeath = EffectDeath(TRUE);
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// Signal spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DESTRUCTION);
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// PvP Check
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if(!GetIsReactionTypeFriendly(oTarget) &&
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// Make sure they are not immune to spells
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!PHS_TotalSpellImmunity(oTarget))
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{
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// Spell Resistance + Immunity
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Apply visual always (we at least do damage if immune/pass save)
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PHS_ApplyVFX(oTarget, eVis);
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// Fortitude save
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if(!PHS_SavingThrow(SAVING_THROW_FORT, oTarget, nSpellSaveDC, SAVING_THROW_TYPE_DEATH))
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{
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// - Death on fail
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PHS_ApplyInstant(oTarget, eDeath);
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// If it is an NPC, destroy the body after death
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if(!GetIsPC(oTarget))
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{
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ExecuteScript("phs_1_npcdestroy", oTarget);
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}
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}
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else
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{
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// - 10d6 damage on pass
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PHS_ApplyDamageToObject(oTarget, nDamage, DAMAGE_TYPE_DIVINE);
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}
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}
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}
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}
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