Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.6 KiB
Plaintext
46 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Comprehend Languages
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//:: Spell FileName PHS_S_CompreLang
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Brd 1, Clr 1, Sor/Wiz 1
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 10 min./level
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You can understand the spoken words of creatures or read otherwise
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incomprehensible written messages. In either case, you must touch the
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creature or the writing. The ability to read does not necessarily impart
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insight into the material, merely its literal meaning. The spell enables
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you to understand or read an unknown language, not speak or write it.
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Written material can be read at the rate of one page (250 words) per minute.
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Magical writing cannot be read, though the spell reveals that it is magical.
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This spell can be foiled by certain warding magic (such as the secret page
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and illusory script spells). It does not decipher codes or reveal messages
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concealed in otherwise normal text.
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Comprehend languages can be made permanent with a permanency spell.
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Arcane Material Component: A pinch of soot and a few grains of salt.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Spell placeholder script.
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DMFI only?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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