Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Commune with Nature
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//:: Spell FileName PHS_S_CommuneNat
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Animal 5, Drd 5, Rgr 4
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Components: V, S
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Casting Time: 10 minutes
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Range: Personal
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Target: You
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Duration: Instantaneous
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You become one with nature, attaining knowledge of the surrounding territory.
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You instantly gain knowledge of as many as three facts from among the
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following subjects: the ground or terrain, plants, minerals, bodies of water,
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people, general animal population, presence of woodland creatures, presence
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of powerful unnatural creatures, or even the general state of the natural
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setting.
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In outdoor settings, the spell operates in a radius of 1 mile per caster
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level. In natural underground settings-caves, caverns, and the like-the
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radius is limited to 100 feet per caster level. The spell does not function
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where nature has been replaced by construction or settlement, such as in
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dungeons and towns.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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DM or area-set information only?
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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