Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
63 lines
2.5 KiB
Plaintext
63 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Azer Heat damage adder
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//:: race_azer_flame
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//::///////////////////////////////////////////////
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/*
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Adds 1 fire damage to all the Azer's weapons.
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Moved to it's own script since adding to
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natural weapons requires waiting for callback
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from unarmed_caller.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ornedan
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//:: Created On: 04.04.2005
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//:://////////////////////////////////////////////
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#include "prc_inc_unarmed"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!GetLocalInt(oPC, UNARMED_CALLBACK))
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{
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object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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if (!GetIsObjectValid(oItem))
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{
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// Add fire damage to gloves
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oItem = GetItemInSlot(INVENTORY_SLOT_ARMS, oPC);
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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// Request callback once the feat & fist evaluation is done, if it is done
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AddEventScript(oPC, CALLBACKHOOK_UNARMED, "race_azer_flame", FALSE, FALSE);
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}
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else
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{
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// Add fire damage to mainhand
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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// Add fire damage to offhand, if it contains a weapon
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oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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// check to make sure the weapon is not a shield or torch
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if (GetIsObjectValid(oItem) &&
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GetBaseItemType(oItem) != BASE_ITEM_SMALLSHIELD && GetBaseItemType(oItem) != BASE_ITEM_LARGESHIELD &&
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GetBaseItemType(oItem) != BASE_ITEM_TOWERSHIELD && GetBaseItemType(oItem) != BASE_ITEM_TORCH)
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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}
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}
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else
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{
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// Add damage to natural weapons in the callback
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object oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oPC);
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if(GetIsPRCCreatureWeapon(oItem))
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oPC);
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if(GetIsPRCCreatureWeapon(oItem))
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oPC);
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if(GetIsPRCCreatureWeapon(oItem))
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SetCompositeDamageBonusT(oItem, "AzerFlameDamage", 1, IP_CONST_DAMAGETYPE_FIRE);
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}
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} |