Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
306 lines
12 KiB
Plaintext
306 lines
12 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Anima Mage Exploit Vestige Spell choice script
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//:: bnd_exploitcnv
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//:://////////////////////////////////////////////
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/** @file
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@author Stratovarius - 2019.02.14
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_function"
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#include "bnd_inc_bndfunc"
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#include "inc_dynconv"
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//////////////////////////////////////////////////
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/* Constant defintions */
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//////////////////////////////////////////////////
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const int STAGE_SELECT_EVOCATION = 0;
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const int STAGE_CONFIRM_SELECTION = 1;
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const int CHOICE_BACK_TO_LSELECT = -1;
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const int STRREF_BACK_TO_LSELECT = 16836035; // "Return to level selection."
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const int STRREF_MYSTLIST_HEADER2 = 16836038; // "more mysteries"
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const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:"
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const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?"
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const int STRREF_END_CONVO_SELECT = 16824212; // "Finish"
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const int LEVEL_STRREF_START = 16824809;
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const int STRREF_YES = 4752; // "Yes"
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const int STRREF_NO = 4753; // "No"
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const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
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const int DEBUG_LIST = FALSE;
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//////////////////////////////////////////////////
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/* Function defintions */
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//////////////////////////////////////////////////
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void PrintList(object oBinder)
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{
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string tp = "Printing list:\n";
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string s = GetLocalString(oBinder, "PRC_MystConvo_List_Head");
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if(s == ""){
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tp += "Empty\n";
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}
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else{
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tp += s + "\n";
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s = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + s);
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while(s != ""){
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tp += "=> " + s + "\n";
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s = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + s);
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}
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}
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DoDebug(tp);
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}
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/**
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* Creates a linked list of entries that is sorted into alphabetical order
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* as it is built.
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* Assumption: mystery names are unique.
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*
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* @param oBinder The storage object aka whomever is gaining powers in this conversation
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* @param sChoice The choice string
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* @param nChoice The choice value
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*/
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void AddToTempList(object oBinder, string sChoice, int nChoice)
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{
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if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice));
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if(DEBUG_LIST) PrintList(oBinder);
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// If there is nothing yet
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if(!GetLocalInt(oBinder, "PRC_MystConvo_ListInited"))
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{
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SetLocalString(oBinder, "PRC_MystConvo_List_Head", sChoice);
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SetLocalInt(oBinder, "PRC_MystConvo_List_" + sChoice, nChoice);
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SetLocalInt(oBinder, "PRC_MystConvo_ListInited", TRUE);
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}
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else
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{
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// Find the location to instert into
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string sPrev = "", sNext = GetLocalString(oBinder, "PRC_MystConvo_List_Head");
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while(sNext != "" && StringCompare(sChoice, sNext) >= 0)
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{
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if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext)));
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sPrev = sNext;
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sNext = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sNext);
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}
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// Insert the new entry
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// Does it replace the head?
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if(sPrev == "")
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{
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if(DEBUG_LIST) DoDebug("New head");
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SetLocalString(oBinder, "PRC_MystConvo_List_Head", sChoice);
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}
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else
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{
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if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'");
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SetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sPrev, sChoice);
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}
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SetLocalString(oBinder, "PRC_MystConvo_List_Next_" + sChoice, sNext);
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SetLocalInt(oBinder, "PRC_MystConvo_List_" + sChoice, nChoice);
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}
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}
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/**
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* Reads the linked list built with AddToTempList() to AddChoice() and
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* deletes it.
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*
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* @param oBinder A PC gaining powers at the moment
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*/
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void TransferTempList(object oBinder)
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{
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string sChoice = GetLocalString(oBinder, "PRC_MystConvo_List_Head");
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int nChoice = GetLocalInt (oBinder, "PRC_MystConvo_List_" + sChoice);
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DeleteLocalString(oBinder, "PRC_MystConvo_List_Head");
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string sPrev;
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if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice));
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while(sChoice != "")
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{
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// Add the choice
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AddChoice(sChoice, nChoice, oBinder);
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// Get next
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sChoice = GetLocalString(oBinder, "PRC_MystConvo_List_Next_" + (sPrev = sChoice));
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nChoice = GetLocalInt (oBinder, "PRC_MystConvo_List_" + sChoice);
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if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'");
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// Delete the already handled data
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DeleteLocalString(oBinder, "PRC_MystConvo_List_Next_" + sPrev);
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DeleteLocalInt (oBinder, "PRC_MystConvo_List_" + sPrev);
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}
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DeleteLocalInt(oBinder, "PRC_MystConvo_ListInited");
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}
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int GetHighestSpellLevel(object oBinder)
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{
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if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(9))) return 9;
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else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(8))) return 8;
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else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(7))) return 7;
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else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(6))) return 6;
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else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(5))) return 5;
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else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(4))) return 4;
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else if (!GetLocalInt(oBinder, "PRC_ArcSpell"+IntToString(3))) return 3;
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// Need 2 to get into the class
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return 2;
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}
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void main()
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{
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object oBinder = GetPCSpeaker();
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int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE);
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int nStage = GetStage(oBinder);
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int nType = GetPrimaryArcaneClass(oBinder);
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string sPowerFile = GetFileForClass(nType);
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if (nType = CLASS_TYPE_WIZARD) sPowerFile = "cls_spell_sorc";
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// Check which of the conversation scripts called the scripts
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if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
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return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Running setup stage for stage " + IntToString(nStage));
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// Check if this stage is marked as already set up
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// This stops list duplication when scrolling
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if(!GetIsStageSetUp(nStage, oBinder))
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Stage was not set up already");
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// mystery selection stage
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if(nStage == STAGE_SELECT_EVOCATION)
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Building spell selection");
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SetHeader("Select a spell to store for Exploit Vestige");
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int nLevelToBrowse = GetHighestSpellLevel(oBinder);
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if(DEBUG)
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{
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DoDebug("bnd_exploitcnv: Spell Level To Browse: " + IntToString(nLevelToBrowse));
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}
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int i, nSpellLevel;
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string sFeatID;
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for(i = 0; i < 600 ; i++)
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{
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nSpellLevel = StringToInt(Get2DACache(sPowerFile, "Level", i));
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// Skip any powers of too low level
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if(nSpellLevel < nLevelToBrowse){
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continue;
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}
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//Due to the way the 2das are structured, we know that once
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//the level of a read spell is greater than the maximum castable
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//it'll never be lower again. Therefore, we can skip reading the
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//spells that wouldn't be shown anyway.
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if(nSpellLevel > nLevelToBrowse){
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break;
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}
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sFeatID = Get2DACache(sPowerFile, "FeatID", i);
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int nSpellId = StringToInt(Get2DACache(sPowerFile, "RealSpellID", i));
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if(sFeatID != "") // Non-blank row
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{
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if(SORT) AddToTempList(oBinder, GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), nSpellId);
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else AddChoice(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId))), nSpellId, oBinder);
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}
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}
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if(SORT) TransferTempList(oBinder);
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// Hack - In the mystery selection stage, on returning from
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// confirmation dialog where the answer was "No", restore the
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// offset to be the same as on entering the confirmation dialog.
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if(GetLocalInt(oBinder, "MYSTLISTChoiceOffset"))
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Running offset restoration hack");
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SetLocalInt(oBinder, DYNCONV_CHOICEOFFSET, GetLocalInt(oBinder, "MYSTLISTChoiceOffset") - 1);
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DeleteLocalInt(oBinder, "MYSTLISTChoiceOffset");
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}
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MarkStageSetUp(STAGE_SELECT_EVOCATION, oBinder);
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}
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// Selection confirmation stage
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Building selection confirmation");
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// Build the confirmantion query
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string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
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int nSpellId = GetLocalInt(oBinder, "nEvo");
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sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellId)))+"\n";
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sToken += GetStringByStrRef(StringToInt(Get2DACache("spells", "SpellDesc", nSpellId)))+"\n\n";
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sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
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SetHeader(sToken);
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AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oBinder); // "Yes"
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AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oBinder); // "No"
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}
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}
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// Do token setup
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SetupTokens();
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}
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else if(nValue == DYNCONV_EXITED)
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Running exit handler");
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// End of conversation cleanup
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DeleteLocalInt(oBinder, "nClass");
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DeleteLocalInt(oBinder, "nEvo");
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DeleteLocalInt(oBinder, "nLevelToBrowse");
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DeleteLocalInt(oBinder, "MYSTLISTChoiceOffset");
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}
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else if(nValue == DYNCONV_ABORTED)
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{
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// This section should never be run, since aborting this conversation should
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// always be forbidden and as such, any attempts to abort the conversation
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// should be handled transparently by the system
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}
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// Handle PC response
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else
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{
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int nChoice = GetChoice(oBinder);
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if(DEBUG) DoDebug("bnd_exploitcnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'");
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if(nStage == STAGE_SELECT_EVOCATION)
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{
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if(DEBUG) DoDebug("bnd_exploitcnv: Entering mystery confirmation");
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SetLocalInt(oBinder, "nEvo", nChoice);
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// Store offset so that if the user decides not to take the mystery,
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// we can return to the same page in the mystery list instead of resetting to the beginning
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// Store the value +1 in order to be able to differentiate between offset 0 and undefined
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SetLocalInt(oBinder, "MYSTLISTChoiceOffset", GetLocalInt(oBinder, DYNCONV_CHOICEOFFSET) + 1);
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nStage = STAGE_CONFIRM_SELECTION;
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MarkStageNotSetUp(STAGE_SELECT_EVOCATION, oBinder);
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}
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else if(nStage == STAGE_CONFIRM_SELECTION)
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{
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if (nChoice)
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{
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SetLocalInt(oBinder, "ExploitVestigeSpell", GetLocalInt(oBinder, "nEvo"));
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// And we're all done
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AllowExit(DYNCONV_EXIT_FORCE_EXIT);
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}
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else
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{
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nStage = STAGE_SELECT_EVOCATION;
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MarkStageNotSetUp(STAGE_SELECT_EVOCATION, oBinder);
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}
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}
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if(DEBUG) DoDebug("bnd_exploitcnv: New stage: " + IntToString(nStage));
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// Store the stage value. If it has been changed, this clears out the choices
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SetStage(nStage, oBinder);
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}
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}
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