PRC8/nwn/nwnprc/trunk/scripts/prc_to_pallor.nss
Jaysyn904 d87fe14826 Further file organization
Further file organization
2023-08-23 22:11:00 -04:00

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//::///////////////////////////////////////////////
//:: Thrall of Orcus Pallor of Death
//:: prc_to_pallor.nss
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the enemy
must make a will save or be struck with fear because
of the Thrall's appearance
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: July 11, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_feat_const"
#include "prc_class_const"
void main()
{
int nDur = GetLevelByClass(CLASS_TYPE_ORCUS, OBJECT_SELF);
//Set and apply AOE object
effect eAOE = EffectAreaOfEffect(AOE_MOB_PALLOR);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, TurnsToSeconds(nDur));
}