PRC8/nwn/nwnprc/trunk/spells/sp_mirror.nss
Jaysyn904 2181120567 2025/07/22 Update
Updated ruleset.2da.
Drug Resistance should be able to target the caster.
Changed crafting constants for better compatibility with nwn_script_comp.
Made Mirror Image work better.
2025-07-22 21:35:53 -04:00

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//::///////////////////////////////////////////////
//:: Mirror Image
//:: sp_mirror.nss
//:://////////////////////////////////////////////
/*
Caster Level(s): Bard 2, Wizard 2, Sorcerer 2
Innate Level: 2
School: Illusion
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Self
Duration: 1 min/level
Save: harmless
Spell Resistance: harmless
Several illusory duplicates of you pop into being, making it
difficult for enemies to know which target to attack. The
figments stay near you and disappear when struck.
Mirror image creates 1d4 images plus one image per three
caster levels (maximum eight images total). These figments
separate from you and remain in a cluster, each within 5 feet
of at least one other figment or you. You can move into and
through a mirror image. When you and the mirror image separate,
observers cant use vision or hearing to tell which one is you
and which the image. The figments may also move through each
other. The figments mimic your actions, pretending to cast spells
when you cast a spell, drink potions when you drink a potion,
levitate when you levitate, and so on.
Enemies attempting to attack you or cast spells at you must
select from among indistinguishable targets. Any successful
attack against an image destroys it. An images AC is 10 +
your size modifier + your Dex modifier. Figments seem to react
normally to area spells (such as looking like theyre burned or
dead after being hit by a fireball).
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: August 20, 2004
//:://////////////////////////////////////////////
#include "nw_inc_gff"
#include "prc_inc_spells"
// Validates and tracks mirror image alignment with master
void TrackMirrorImage(object oSummoned)
{
DoDebug("sp_mirror >> TrackMirrorImage: Running.");
if (!GetIsObjectValid(oSummoned))
{
DoDebug("sp_mirror >> TrackMirrorImage: oSummoned invalid.");
//SendMessageToPC(GetFirstPC(), "TrackMirrorImage >> oSummon or oMaster invalid.");
return;
}
object oMaster = GetLocalObject(oSummoned, "oMaster");
if (!GetIsObjectValid(oMaster))
{
DoDebug("sp_mirror >> TrackMirrorImage: oMaster invalid.");
//SendMessageToPC(GetFirstPC(), "TrackMirrorImage >> oSummon or oMaster invalid.");
return;
}
float fRelX = GetLocalFloat(oSummoned, "rel_x");
float fRelY = GetLocalFloat(oSummoned, "rel_y");
vector vMaster = GetPosition(oMaster);
float fFacing = GetFacing(oMaster);
float fRadians = fFacing * 3.14159 / 180.0;
// Apply facing-based 2D rotation to the stored offset
float fX = vMaster.x + fRelX * cos(fRadians) - fRelY * sin(fRadians);
float fY = vMaster.y + fRelX * sin(fRadians) + fRelY * cos(fRadians);
location lTarget = Location(GetArea(oMaster), Vector(fX, fY, vMaster.z), fFacing);
// Ensure these commands only execute under needed context
AssignCommand(oSummoned, ClearAllActions());
AssignCommand(oSummoned, ActionJumpToLocation(lTarget));
// Schedule next update in 0.25 seconds
DelayCommand(0.1, TrackMirrorImage(oSummoned));
}
// Initializes the summoning and tracking system
void StartMirrorImageTracking(object oSummoned, object oMaster)
{
if (!GetIsObjectValid(oMaster))
{
DoDebug("sp_mirror >> StartMirrorImageTracking: oMaster invalid.");
//SendMessageToPC(GetFirstPC(), "TrackMirrorImage >> oSummon or oMaster invalid.");
return;
}
vector vMaster = GetPosition(oMaster);
vector vSummoned = GetPosition(oSummoned);
float fRelX = vSummoned.x - vMaster.x;
float fRelY = vSummoned.y - vMaster.y;
SetLocalFloat(oSummoned, "rel_x", fRelX);
SetLocalFloat(oSummoned, "rel_y", fRelY);
SetLocalObject(oSummoned, "summoner", oMaster);
SetLocalObject(oSummoned, "oMaster", oMaster);
DoDebug("sp_mirror >> StartMirrorImageTracking: Firing TrackMirrorImage().");
TrackMirrorImage(oSummoned);
}
void SetMirrorImageScripts(object oImage)
{
string sTag = GetTag(oImage);
if(DEBUG) DoDebug("sp_mirror >> SetMirrorImageScripts: Setting OnSpellCastAt script on "+ sTag +".");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_BLOCKED_BY_DOOR, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_DAMAGED, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_DEATH, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_DIALOGUE, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_DISTURBED, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_END_COMBATROUND, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_HEARTBEAT, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_MELEE_ATTACKED, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_NOTICE, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_RESTED, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_SPAWN_IN, "");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_SPELLCASTAT, "mirror_image_sa");
SetEventScript(oImage, EVENT_SCRIPT_CREATURE_ON_USER_DEFINED_EVENT, "");
}
json JsonModifyRacialType(json jCreature, int nNewRacialType)
{
if(DEBUG)DoDebug("sp_mirror >> JsonModifyRacialType: Entering function");
// Retrieve the RacialType field
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL)
{
DoDebug("sp_mirror >> JsonModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField));
//SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField));
return JsonNull();
}
// Retrieve the value to modify
json jRacialTypeValue = JsonObjectGet(jRacialTypeField, "value");
if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER)
{
DoDebug("sp_mirror >> JsonModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
//SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
return JsonNull();
}
jCreature = GffReplaceByte(jCreature, "Race", nNewRacialType);
// Return the new creature object
return jCreature;
}
void CleanCopy(object oImage)
{
SetLootable(oImage, FALSE);
// remove inventory contents
object oItem = GetFirstItemInInventory(oImage);
while(GetIsObjectValid(oItem))
{
SetPlotFlag(oItem,FALSE);
if(GetHasInventory(oItem))
{
object oItem2 = GetFirstItemInInventory(oItem);
while(GetIsObjectValid(oItem2))
{
object oItem3 = GetFirstItemInInventory(oItem2);
while(GetIsObjectValid(oItem3))
{
SetPlotFlag(oItem3,FALSE);
DestroyObject(oItem3);
oItem3 = GetNextItemInInventory(oItem2);
}
SetPlotFlag(oItem2,FALSE);
DestroyObject(oItem2);
oItem2 = GetNextItemInInventory(oItem);
}
}
DestroyObject(oItem);
oItem = GetNextItemInInventory(oImage);
}
// remove non-visible equipped items
int i;
for(i=0;i<NUM_INVENTORY_SLOTS;i++)//equipment
{
oItem = GetItemInSlot(i, oImage);
if(GetIsObjectValid(oItem))
{
if(i == INVENTORY_SLOT_HEAD || i == INVENTORY_SLOT_CHEST ||
i == INVENTORY_SLOT_RIGHTHAND || i == INVENTORY_SLOT_LEFTHAND ||
i == INVENTORY_SLOT_CLOAK) // visible equipped items
{
SetDroppableFlag(oItem, FALSE);
SetItemCursedFlag(oItem, TRUE);
// remove all item properties
itemproperty ipLoop=GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ipLoop))
{
RemoveItemProperty(oItem, ipLoop);
ipLoop=GetNextItemProperty(oItem);
}
}
else // can't see it so destroy
{
SetPlotFlag(oItem,FALSE);
DestroyObject(oItem);
}
}
}
TakeGoldFromCreature(GetGold(oImage), oImage, TRUE);
}
void MakeMoreImages(object oImage, int iImages, int nDuration)
{
string sImage = "PC_IMAGE"+ObjectToString(OBJECT_SELF)+"mirror";
object oMaster = OBJECT_SELF;
if (!GetIsObjectValid(oMaster))
{
DoDebug("sp_mirror >> MakeMoreImages: oMaster invalid.");
return;
}
SetLocalObject(oImage, "oMaster", oMaster);
effect //eImage = EffectCutsceneParalyze();
eImage = SupernaturalEffect(eImage);
effect eGhost = EffectCutsceneGhost();
eGhost = SupernaturalEffect(eGhost);
effect eNoSpell = EffectSpellFailure(100);
eNoSpell = SupernaturalEffect(eNoSpell);
effect eSpeed = EffectMovementSpeedIncrease(200);
eSpeed = SupernaturalEffect(eSpeed);
int iPlus;
for (iPlus = 0; iPlus < iImages; iPlus++)
{
object oImage2 = CopyObject(oImage, GetLocation(OBJECT_SELF), OBJECT_INVALID, sImage);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eImage, oImage2);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNoSpell, oImage2);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSpeed, oImage2);
ChangeFaction(oImage2, oImage);
SetIsTemporaryFriend(OBJECT_SELF, oImage2, FALSE);
DelayCommand(0.0f, SetMirrorImageScripts(oImage2));
DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oImage2));
StartMirrorImageTracking(oImage2, OBJECT_SELF);
DestroyObject(oImage2, TurnsToSeconds(nDuration)); // they dissapear after a minute per level
}
}
void RemoveExtraImages()
{
string sImage1 = "PC_IMAGE"+ObjectToString(OBJECT_SELF)+"mirror";
string sImage2 = "PC_IMAGE"+ObjectToString(OBJECT_SELF)+"flurry";
object oCreature = GetFirstObjectInArea(GetArea(OBJECT_SELF));
while (GetIsObjectValid(oCreature))
{
if(GetTag(oCreature) == sImage1 || GetTag(oCreature) == sImage2)
{
DestroyObject(oCreature, 0.0);
}
oCreature = GetNextObjectInArea(GetArea(OBJECT_SELF));;
}
}
void main2()
{
object oCaster = OBJECT_SELF;
int iLevel = PRCGetCasterLevel(oCaster);
int iAdd = iLevel/3;
int iImages = d4(1) + iAdd;
if(iImages >8)
iImages = 8;
int nDuration = iLevel;
//Enter Metamagic conditions
int nMetaMagic = PRCGetMetaMagicFeat();
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
{
nDuration = nDuration *2; //Duration is +100%
}
string sImage = "PC_IMAGE"+ObjectToString(oCaster)+"mirror";
effect //eImage = EffectCutsceneParalyze();
eImage = SupernaturalEffect(eImage);
effect eGhost = EffectCutsceneGhost();
eGhost = SupernaturalEffect(eGhost);
effect eNoSpell = EffectSpellFailure(100);
eNoSpell = SupernaturalEffect(eNoSpell);
effect eSpeed = EffectMovementSpeedIncrease(200);
eSpeed = SupernaturalEffect(eSpeed);
//:: Convert to a construct.
object oImage;
json jImage = ObjectToJson(oCaster);
jImage = JsonModifyRacialType(jImage, RACIAL_TYPE_CONSTRUCT);
oImage = JsonToObject(jImage, GetLocation(oCaster));
if (!GetIsObjectValid(oImage))
{
DoDebug("sp_mirror: Image failed to spawn");
//SpeakString("Image failed to spawn.");
return;
}
// make, then clean up, first image and copy it, not the PC for subsequent images
//object oImage = CopyObject(OBJECT_SELF, GetLocation(OBJECT_SELF), OBJECT_INVALID, sImage);
SetTag(oImage, sImage);
CleanCopy(oImage);
// images will have only 1 HP
int iHP = GetCurrentHitPoints(oImage);
--iHP;
effect eDamage = PRCEffectDamage(oImage, iHP); // reduces image to 1 hp
// these need to be applied to every image
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eImage, oImage);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNoSpell, oImage);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDamage, oImage);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSpeed, oImage);
SetMirrorImageScripts(oImage);
DelayCommand(0.0, SetLocalObject(oImage, "oMaster", oCaster));
if(!GetIsPC(oCaster))
ChangeFaction(oImage, oCaster);
else
ChangeToStandardFaction(oImage, STANDARD_FACTION_DEFENDER);
SetIsTemporaryFriend(oCaster, oImage, FALSE);
DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oImage));
StartMirrorImageTracking(oImage, OBJECT_SELF);
DestroyObject(oImage, TurnsToSeconds(nDuration)); // they dissapear after a minute per level
--iImages; // made one already
DelayCommand(0.2, MakeMoreImages(oImage, iImages, nDuration));
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
if (!X2PreSpellCastCode())
{
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
return;
}
// End of Spell Cast Hook
DelayCommand(0.0, RemoveExtraImages());
DelayCommand(0.1, main2());
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}