Reverted Luminous Armor. Updated NUI spellcast menu (@Alhooness). Fixed Inlindl School. Tweaked prc_2da_cache creature. Fixed Celebrant of Sharess spellcasting. Found a few more functions to remove Assassin from. Added GetTotalShieldACBonus(). Made magic staves medium weapons again, so that small creatures can use them. Added feat constants for Charge & Grapple. Devil's Eye should be Extendable. Setup talents for Combat maneuvers. Updated PRC8 manual.
92 lines
3.2 KiB
Plaintext
92 lines
3.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Inlindl School
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//:: FileName prc_ft_inlindl.nss
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//:://////////////////////////////////////////////
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/**
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You can choose to sacrifice your shield bonus
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to AC in exchange for a bonus on melee attack rolls
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equal to one-half that bonus. This bonus applies
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only on attacks made with light weapons.
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Author: Stratovarius
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Created: 12.11.2018
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Fixed by: Jaysyn
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Fixed on: 2025-07-24 16:18:03
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_combat"
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#include "prc_inc_combmove"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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int nWeaponType = GetBaseItemType(oWeapon);
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int nWeaponSize = GetWeaponSize(oWeapon);
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int nCreatureSize = GetCreatureSize(oInitiator);
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if(DEBUG) DoDebug("prc_ft_inlindl >> Base item type: " + IntToString(nWeaponType));
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if(DEBUG) DoDebug("prc_ft_inlindl >> Base item size: " + IntToString(nWeaponSize));
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if(DEBUG) DoDebug("prc_ft_inlindl >> Creature size: " + IntToString(nCreatureSize));
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effect eBlank;
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if (nWeaponType != BASE_ITEM_RAPIER && nWeaponType != BASE_ITEM_ELVEN_THINBLADE && nWeaponType != BASE_ITEM_ELVEN_COURTBLADE &&
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(nWeaponSize > 3 || nWeaponSize >= nCreatureSize))
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{
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SendMessageToPC(oInitiator, "Inlindl School strike requires a light weapon.");
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PerformAttack(oTarget, oInitiator, eBlank);
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return;
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}
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PRCRemoveEffectsFromSpell(oInitiator, GetSpellId());
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int nShieldAC = GetTotalShieldACBonus(oInitiator);
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effect eShieldMalus = EffectACDecrease(nShieldAC, AC_SHIELD_ENCHANTMENT_BONUS);
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effect eVis = EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS);
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effect eLink = EffectLinkEffects(eShieldMalus, eVis);
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//DelayCommand(0.0f, ClearAllActions());
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//DelayCommand(0.1f, AssignCommand(oInitiator,
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PerformAttackRound(oTarget, oInitiator, eBlank, 0.0, nShieldAC/2, 0, 0, TRUE, "Inlindl School Strike (+"+IntToString(nShieldAC/2)+") : Hit!", "Inlindl School Strike (+"+IntToString(nShieldAC/2)+") : Miss!");
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 5.9);
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ActionAttack(oTarget);
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}
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// Almost every part of this is wrong. - Jaysyn
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/* void main()
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{
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object oInitiator = OBJECT_SELF;
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int nSwitch = GetLocalInt(oInitiator, "InlindlSchool");
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if (nSwitch == TRUE)
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{
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FloatingTextStringOnCreature("Deactivating Inlindl School", oInitiator, FALSE);
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DeleteLocalInt(oInitiator, "InlindlSchool");
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PRCRemoveEffectsFromSpell(oInitiator, GetSpellId());
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}
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else
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{
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FloatingTextStringOnCreature("Activating Inlindl School", oInitiator, FALSE);
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SetLocalInt(oInitiator, "InlindlSchool", TRUE);
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int nShield = GetItemACValue(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator));
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effect eLink = EffectLinkEffects(EffectACDecrease(nShield), EffectAttackIncrease(nShield/2));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 6.0);
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}
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} */
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