Updated all ToB maneuvers with saves to respect Blade Meditation. Added HasBladeMeditationForDiscipline() Expanded Witchborn Binder for epic progression. Fixed a few bugs around Vile Martial strike. Echo Spell shouldn't target self or items. Muckdweller should have a -6 STR. Added new Vile Martial feats to GetVileFeats(). Grappling something now removes invisibility. Started on Power Attack NUI. Starmantle shouldn't stack. Factotum & Shadow Thief of Amn require UMD checks for scroll casting.
45 lines
1.2 KiB
Plaintext
45 lines
1.2 KiB
Plaintext
/*
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----------------
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Dragon's Tooth
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tob_dpst_drgtth
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----------------
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27/01/08 by Stratovarius
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*/ /** @file
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Dragon's Tooth
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Deepstone Sentinel level 4
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You cause a pillar of earth to erupt, tossing foes to the ground.
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You cause a 10 foot tall pillar of stone to appear, tossing enemies to the ground.
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*/
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#include "tob_inc_move"
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#include "prc_inc_spells"
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void main()
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{
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object oInitiator = OBJECT_SELF;
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object oCreature = CreateObject(OBJECT_TYPE_PLACEABLE, "tob_dpst_pillar", PRCGetSpellTargetLocation());
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object oProneTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
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while(GetIsObjectValid(oProneTarget))
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{
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int nDC = 10 + GetHitDice(oInitiator)/2 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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int nBladeMed = HasBladeMeditationForDiscipline(oInitiator, GetDisciplineByManeuver(PRCGetSpellId()));
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if (nBladeMed)
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{
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nDC += 1;
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}
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// Save check
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oProneTarget, nDC))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectKnockdown()), oProneTarget, 6.0);
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}
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oProneTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(10.0), GetLocation(oInitiator));
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}
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}
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