PRC8/nwn/nwnprc/trunk/scripts/prc_lgdr_unstop.nss
Jaysyn904 d87fe14826 Further file organization
Further file organization
2023-08-23 22:11:00 -04:00

39 lines
911 B
Plaintext

/*
Unstoppable
prc_lgdr_unstop
+20 attack bonus for 1 Round
Unless I can make it 1 Attack
*/
/*
void main()
{
//Old Spell Code
//Declare major variables
object oTarget;
oTarget = OBJECT_SELF;
effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
effect eAttack = EffectAttackIncrease(20);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = eAttack;
eLink = EffectLinkEffects(eLink, eDur);
//Apply VFX impact and bonus effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 9.0);
}
*/
#include "prc_inc_combat"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
effect eInvalid;
PerformAttackRound(oTarget, oPC, eInvalid, 0.0, 20, 0, 0, FALSE,
"*Unstoppable Attack Hit*", "*Unstoppable Attack Missed");
}