PRC8/nwn/nwnprc/trunk/psionics/psi_power_spec.nss
Jaysyn904 d87fe14826 Further file organization
Further file organization
2023-08-23 22:11:00 -04:00

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//::///////////////////////////////////////////////
//:: Power Specialization spellscript
//:: psi_power_spec
//::///////////////////////////////////////////////
/*
Switches the feat Power Specialization on or off.
When on, the creature gains a bonus to damage
with ray and ranged touch attack powers equal
to it's manifesting stat.
When off, the bonus is 2.
Using Power Specialization in the active way
requires expending psionic focus during the
power's manifestation.
*/
//:://////////////////////////////////////////////
//:: Modified By: Ornedan
//:: Modified On: 22.03.2005
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_feat_const"
#include "psi_inc_psifunc"
void main()
{
object oPC = OBJECT_SELF;
// Can't activate too many feats
if(!GetLocalInt(oPC, "PowerSpecializationActive") &&
GetPsionicFocusUsingFeatsActive(oPC) >= GetPsionicFocusUsesPerExpenditure(oPC))
{
FloatingTextStringOnCreature(GetStringByStrRef(16826549/*You already have the maximum amount of psionic focus expending feats active.*/), oPC, FALSE);
return;
}
SetLocalInt(oPC, "PowerSpecializationActive", !GetLocalInt(oPC, "PowerSpecializationActive"));
FloatingTextStringOnCreature(GetStringByStrRef(16826446) + " " + (GetLocalInt(oPC, "PowerSpecializationActive") ? GetStringByStrRef(63798/*Activated*/):GetStringByStrRef(63799/*Deactivated*/)), oPC, FALSE);
}