76 lines
2.0 KiB
Plaintext
76 lines
2.0 KiB
Plaintext
/*
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<SCRIPT NAME>
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<DESCRIPTION>
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By:
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Created:
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Modified:
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<EXTRA NOTES>
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<BEGIN NOTES TO SCRIPTER - MAY BE DELETED LATER>
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Modify as necessary
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Most code should be put in DoSpell()
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PRC_SPELL_EVENT_ATTACK is set when a
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touch or ranged attack is used
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<END NOTES TO SCRIPTER>
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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float fMaxDuration = RoundsToSeconds(nCasterLevel); //modify if necessary
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SPRaiseSpellCastAt(oTarget, TRUE);
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//INSERT SPELL CODE HERE
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int iAttackRoll = 0; //placeholder
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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//Touch attack code goes here
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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SPSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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SPSetSchool();
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} |