PRC8/trunk/epicspellscripts/ss_ep_alliedmart.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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// The error code 5 prevention entry. Comment out or uncomment as necessary.
//Part Deux, Primogenitor 05/07/05
//const int COMPILER_BREAKS_ON_ME_OR_NOT_AGAIN = 0xffffffff;
//:://////////////////////////////////////////////
//:: FileName: "ss_ep_alliedmart"
/* Purpose: Allied Martyr - The subject of this spell willingly allows all
damage suffered by the caster to be transfered to the subject.
NOTE: It is ASSUMED that any NPC partymember is automatically willing.
Other party members who are actual players will have a conversation
pop up where they are asked if they are willing to let it happen.
*/
//:://////////////////////////////////////////////
//:: Created By: Boneshank
//:: Last Updated On: March 12, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
#include "inc_dispel"
//#include "x2_inc_spellhook"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
if (!X2PreSpellCastCode())
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_AL_MART))
{
object oTarget = PRCGetSpellTargetObject();
// Twice per round, for 20 hours.
int nDuration = FloatToInt(HoursToSeconds(20) / 3);
// Is the target an ally (in the caster's party)?
effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
if (GetFactionEqual(oTarget, OBJECT_SELF))
{
SetLocalObject(oTarget, "oAllyForMyMartyrdom", OBJECT_SELF);
SetLocalString(oTarget,
"sAllyForMyMartyrdom", GetName(OBJECT_SELF));
SetLocalInt(oTarget, "nTimeForMartyrdomFor", nDuration);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
// Is the party member another player?
if (GetIsPC(oTarget))
{
//We have to get the player's permission for this.
// A "Yes" from the player will use ActionTaken to run script.
AssignCommand(oTarget, ActionStartConversation(OBJECT_SELF,
"ss_alliedmartyr", TRUE, FALSE));
}
// The party member is NOT a player.
else
{
ExecuteScript("run_all_martyr", oTarget);
}
}
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}