Fixed VFX for Prismatic Sphere. Fixed Bonded Summoner's familiar past 10th class lvl. Removed old goad item. Capped Inscribe Rune CL at 20th. Updated Psychic Rogue's power list. Fixed goad's icon size in baseitems.2da Added WotC Mind's Eye Web Enhancement PDFs to notes. Added PnP Animal Companion notes.
852 lines
28 KiB
Plaintext
852 lines
28 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: ;-. ,-. ,-. ,-.
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//:: | ) | ) / ( )
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//:: |-' |-< | ;-:
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//:: | | \ \ ( )
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//:: ' ' ' `-' `-'
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//:://////////////////////////////////////////////
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//::
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/*
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Library for json related functions.
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*/
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//::
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//:://////////////////////////////////////////////
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//:: Script: prc_inc_json.nss
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//:: Author: Jaysyn
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//:: Created: 2025-08-14 12:52:32
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//:://////////////////////////////////////////////
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#include "nw_inc_gff"
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#include "inc_debug"
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//::---------------------------------------------|
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//:: Helper functions |
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//::---------------------------------------------|
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//:: Function to calculate the maximum possible hitpoints for oCreature
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int GetMaxPossibleHP(object oCreature)
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{
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int nMaxHP = 0; // Stores the total maximum hitpoints
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int i = 1; // Initialize position for class index
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int nConb = GetAbilityModifier(ABILITY_CONSTITUTION, oCreature);
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// Loop through each class position the creature may have, checking each class in turn
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while (TRUE)
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{
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// Get the class ID at position i
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int nClassID = GetClassByPosition(i, oCreature);
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// If class is invalid (no more classes to check), break out of loop
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if (nClassID == CLASS_TYPE_INVALID)
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break;
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// Get the number of levels in this class
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int nClassLevels = GetLevelByClass(nClassID, oCreature);
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// Get the row index of the class in classes.2da by using class ID as the row index
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int nHitDie = StringToInt(Get2DAString("classes", "HitDie", nClassID));
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// Add maximum HP for this class (Hit Die * number of levels in this class)
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nMaxHP += nClassLevels * nHitDie;
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// Move to the next class position
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i++;
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}
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nMaxHP += nConb * GetHitDice(oCreature);
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return nMaxHP;
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}
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// Returns how many feats a creature should gain when its HD increases
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int CalculateFeatsFromHD(int nOriginalHD, int nNewHD)
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{
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// HD increase
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int nHDIncrease = nNewHD - nOriginalHD;
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if (nHDIncrease <= 0)
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return 0; // No new feats if HD did not increase
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// D&D 3E: 1 feat per 3 HD
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int nBonusFeats = nHDIncrease / 3;
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return nBonusFeats;
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}
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// Returns how many stat boosts a creature needs based on its HD
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int GetStatBoostsFromHD(int nCreatureHD, int nModiferCap)
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{
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// Make sure we don't get negative boosts
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int nBoosts = (40 - nCreatureHD) / 4;
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if (nBoosts < 0)
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{
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nBoosts = 0;
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}
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return nBoosts;
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}
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// Struct to hold size modifiers
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struct SizeModifiers
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{
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int strMod;
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int dexMod;
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int conMod;
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int naturalAC;
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int attackBonus;
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int dexSkillMod;
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};
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//:: Returns ability mod for score
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int GetAbilityModFromValue(int nAbilityValue)
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{
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int nMod = (nAbilityValue - 10) / 2;
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// Adjust if below 10 and odd
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if (nAbilityValue < 10 && (nAbilityValue % 2) != 0)
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{
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nMod = nMod - 1;
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}
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return nMod;
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}
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//::---------------------------------------------|
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//:: JSON functions |
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//::---------------------------------------------|
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//:: Returns the Constitution value from a GFF creature UTC
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int json_GetCONValue(json jCreature)
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{
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int nCon = 0; // default if missing
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// Check if the Con field exists
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if (GffGetFieldExists(jCreature, "Con"))
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{
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nCon = JsonGetInt(GffGetByte(jCreature, "Con"));
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}
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return nCon;
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}
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//:: Returns the integer value of a VarTable entry named sVarName, or 0 if not found.
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int json_GetLocalIntFromVarTable(json jCreature, string sVarName)
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{
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json jVarTable = GffGetList(jCreature, "VarTable");
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if (jVarTable == JsonNull())
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return 0;
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int nCount = JsonGetLength(jVarTable);
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int i;
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for (i = 0; i < nCount; i++)
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{
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json jEntry = JsonArrayGet(jVarTable, i);
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if (jEntry == JsonNull()) continue;
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// Get the Name field using GFF functions
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json jName = GffGetString(jEntry, "Name");
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if (jName == JsonNull()) continue;
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string sName = JsonGetString(jName);
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if (sName == sVarName)
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{
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// Get the Type field to verify it's an integer
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json jType = GffGetDword(jEntry, "Type");
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if (jType != JsonNull())
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{
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int nType = JsonGetInt(jType);
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if (nType == 1) // Type 1 = integer
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{
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// Get the Value field using GFF functions
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json jValue = GffGetInt(jEntry, "Value");
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if (jValue == JsonNull()) return 0;
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return JsonGetInt(jValue);
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}
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}
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}
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}
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return 0;
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}
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//:: Returns the total Hit Dice from a JSON'd creature GFF.
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int json_GetCreatureHD(json jCreature)
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{
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int nHD = 0;
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json jClasses = GffGetList(jCreature, "ClassList");
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if (jClasses == JsonNull())
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return 0;
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int nCount = JsonGetLength(jClasses);
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int i;
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for (i = 0; i < nCount; i = i + 1)
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{
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json jClass = JsonArrayGet(jClasses, i);
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if (jClass == JsonNull())
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continue;
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json jLevel = GffGetShort(jClass, "ClassLevel"); // Use GffGetShort, not GffGetField
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if (jLevel != JsonNull())
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{
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int nLevel = JsonGetInt(jLevel);
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nHD += nLevel;
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}
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}
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if (nHD <= 0) nHD = 1;
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return nHD;
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}
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json json_RecalcMaxHP(json jCreature, int iHitDieValue)
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{
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int iHD = json_GetCreatureHD(jCreature);
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int iCON = json_GetCONValue(jCreature);
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int iMod = GetAbilityModFromValue(iCON);
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int nConBonusHP = iMod * iHD;
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int iNewMaxHP = (iHitDieValue * iHD); /* nConBonusHP */
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//jCreature = GffReplaceShort(jCreature, "MaxHitPoints", iNewMaxHP);
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jCreature = GffReplaceShort(jCreature, "CurrentHitPoints", iNewMaxHP);
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jCreature = GffReplaceShort(jCreature, "HitPoints", iNewMaxHP);
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/* SendMessageToPC(GetFirstPC(), "HD = " + IntToString(iHD));
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SendMessageToPC(GetFirstPC(), "HitDieValue = " + IntToString(iHitDieValue));
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SendMessageToPC(GetFirstPC(), "CON = " + IntToString(iCON));
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SendMessageToPC(GetFirstPC(), "Mod = " + IntToString(iMod));
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SendMessageToPC(GetFirstPC(), "New HP = " + IntToString(iNewMaxHP)); */
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return jCreature;
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}
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//:: Reads ABILITY_TO_INCREASE from creature's VarTable and applies stat boosts based on increased HD
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json json_ApplyAbilityBoostFromHD(json jCreature, int nOriginalHD, int nModifierCap)
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{
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if (jCreature == JsonNull())
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return jCreature;
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// Get the ability to increase from VarTable
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int nAbilityToIncrease = json_GetLocalIntFromVarTable(jCreature, "ABILITY_TO_INCREASE");
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if (nAbilityToIncrease < 0 || nAbilityToIncrease > 5)
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{
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DoDebug("json_ApplyAbilityBoostFromHD: Invalid ABILITY_TO_INCREASE value: " + IntToString(nAbilityToIncrease));
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return jCreature; // Invalid ability index
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}
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// Calculate total current HD from ClassList
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json jClassList = GffGetList(jCreature, "ClassList");
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if (jClassList == JsonNull())
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{
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DoDebug("json_ApplyAbilityBoostFromHD: Failed to get ClassList");
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return jCreature;
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}
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int nCurrentTotalHD = 0;
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int nClassCount = JsonGetLength(jClassList);
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int i;
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for (i = 0; i < nClassCount; i++)
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{
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json jClass = JsonArrayGet(jClassList, i);
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if (jClass != JsonNull())
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{
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json jClassLevel = GffGetShort(jClass, "ClassLevel");
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if (jClassLevel != JsonNull())
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{
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nCurrentTotalHD += JsonGetInt(jClassLevel);
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}
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}
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}
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if (nCurrentTotalHD <= 0)
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{
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DoDebug("json_ApplyAbilityBoostFromHD: No valid Hit Dice found");
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return jCreature;
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}
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// Calculate stat boosts based on crossing level thresholds
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// Characters get stat boosts at levels 4, 8, 12, 16, 20, etc.
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int nOriginalBoosts = nOriginalHD / 4; // How many boosts they already had
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int nCurrentBoosts = nCurrentTotalHD / 4; // How many they should have now
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int nBoosts = nCurrentBoosts - nOriginalBoosts; // Additional boosts to apply
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if (nBoosts <= 0)
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{
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: No boosts needed (Original boosts: " + IntToString(nOriginalBoosts) + ", Current boosts: " + IntToString(nCurrentBoosts) + ")");
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return jCreature;
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}
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Applying " + IntToString(nBoosts) + " boosts to ability " + IntToString(nAbilityToIncrease) + " for HD increase from " + IntToString(nOriginalHD) + " to " + IntToString(nCurrentTotalHD));
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// Determine which ability to boost and apply the increases
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string sAbilityField;
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switch (nAbilityToIncrease)
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{
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case 0: sAbilityField = "Str"; break;
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case 1: sAbilityField = "Dex"; break;
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case 2: sAbilityField = "Con"; break;
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case 3: sAbilityField = "Int"; break;
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case 4: sAbilityField = "Wis"; break;
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case 5: sAbilityField = "Cha"; break;
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default:
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Unknown ability index: " + IntToString(nAbilityToIncrease));
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return jCreature;
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}
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// Get current ability score
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json jCurrentAbility = GffGetByte(jCreature, sAbilityField);
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if (jCurrentAbility == JsonNull())
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{
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to get " + sAbilityField + " score");
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return jCreature;
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}
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int nCurrentScore = JsonGetInt(jCurrentAbility);
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int nNewScore = nCurrentScore + nBoosts;
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// Clamp to valid byte range
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if (nNewScore < 1) nNewScore = 1;
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if (nNewScore > 255) nNewScore = 255;
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Increasing " + sAbilityField + " from " + IntToString(nCurrentScore) + " to " + IntToString(nNewScore));
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// Apply the ability score increase
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jCreature = GffReplaceByte(jCreature, sAbilityField, nNewScore);
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if (jCreature == JsonNull())
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{
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Failed to update " + sAbilityField);
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return JsonNull();
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}
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if(DEBUG) DoDebug("json_ApplyAbilityBoostFromHD: Successfully applied ability boosts");
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return jCreature;
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}
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//:: Adjust a skill by its ID
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json json_AdjustCreatureSkillByID(json jCreature, int nSkillID, int nMod)
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{
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// Get the SkillList
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json jSkillList = GffGetList(jCreature, "SkillList");
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if (jSkillList == JsonNull())
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{
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if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get SkillList");
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return jCreature;
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}
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// Check if we have enough skills in the list
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int nSkillCount = JsonGetLength(jSkillList);
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if (nSkillID >= nSkillCount)
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{
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if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Skill ID " + IntToString(nSkillID) + " exceeds skill list length " + IntToString(nSkillCount));
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return jCreature;
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}
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// Get the skill struct at the correct index
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json jSkill = JsonArrayGet(jSkillList, nSkillID);
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if (jSkill == JsonNull())
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{
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if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get skill at index " + IntToString(nSkillID));
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return jCreature;
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}
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// Get current rank
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json jRank = GffGetByte(jSkill, "Rank");
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if (jRank == JsonNull())
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{
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if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to get Rank for skill ID " + IntToString(nSkillID));
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return jCreature;
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}
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int nCurrentRank = JsonGetInt(jRank);
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int nNewRank = nCurrentRank + nMod;
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// Clamp to valid range
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if (nNewRank < 0) nNewRank = 0;
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if (nNewRank > 255) nNewRank = 255;
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// Update the rank in the skill struct
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jSkill = GffReplaceByte(jSkill, "Rank", nNewRank);
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if (jSkill == JsonNull())
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{
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if(DEBUG) DoDebug("json_AdjustCreatureSkillByID: Failed to replace Rank for skill ID " + IntToString(nSkillID));
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return JsonNull();
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}
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// Replace the skill in the array
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jSkillList = JsonArraySet(jSkillList, nSkillID, jSkill);
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// Replace the SkillList in the creature
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jCreature = GffReplaceList(jCreature, "SkillList", jSkillList);
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return jCreature;
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}
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//:: Reads FutureFeat1..FutureFeatN from the template's VarTable and appends them to FeatList if missing.
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json json_AddFeatsFromCreatureVars(json jCreature, int nOriginalHD)
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{
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if (jCreature == JsonNull())
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return jCreature;
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// Calculate current total HD
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int nCurrentHD = json_GetCreatureHD(jCreature);
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int nAddedHD = nCurrentHD - nOriginalHD;
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if (nAddedHD <= 0)
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{
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: No additional HD to process (Current: " + IntToString(nCurrentHD) + ", Original: " + IntToString(nOriginalHD) + ")");
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return jCreature;
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}
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// Calculate how many feats the creature should get based on added HD
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// Characters get a feat at levels 1, 3, 6, 9, 12, 15, 18, etc.
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// For added levels, we need to check what feat levels they cross
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int nOriginalFeats = (nOriginalHD + 2) / 3; // Feats from original HD
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int nCurrentFeats = (nCurrentHD + 2) / 3; // Feats from current HD
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int nNumFeats = nCurrentFeats - nOriginalFeats; // Additional feats earned
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if (nNumFeats <= 0)
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{
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: No additional feats earned from " + IntToString(nAddedHD) + " added HD");
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return jCreature;
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}
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Processing " + IntToString(nNumFeats) + " feats for " + IntToString(nAddedHD) + " added HD (Original: " + IntToString(nOriginalHD) + ", Current: " + IntToString(nCurrentHD) + ")");
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// Get or create FeatList
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json jFeatArray = GffGetList(jCreature, "FeatList");
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if (jFeatArray == JsonNull())
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jFeatArray = JsonArray();
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int nOriginalFeatCount = JsonGetLength(jFeatArray);
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Original feat count: " + IntToString(nOriginalFeatCount));
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int nAdded = 0;
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int i = 1;
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int nMaxIterations = 100; // Safety valve
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int nIterations = 0;
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while (nAdded < nNumFeats && nIterations < nMaxIterations)
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{
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nIterations++;
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string sVarName = "FutureFeat" + IntToString(i);
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Checking " + sVarName);
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int nFeat = json_GetLocalIntFromVarTable(jCreature, sVarName);
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if (nFeat <= 0)
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{
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: " + sVarName + " not found or invalid");
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i++;
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continue;
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}
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Found " + sVarName + " = " + IntToString(nFeat));
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// Check if feat already exists
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int bHasFeat = FALSE;
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int nFeatCount = JsonGetLength(jFeatArray);
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int j;
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for (j = 0; j < nFeatCount; j++)
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{
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json jFeatStruct = JsonArrayGet(jFeatArray, j);
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if (jFeatStruct != JsonNull())
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{
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json jFeatValue = GffGetWord(jFeatStruct, "Feat");
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if (jFeatValue != JsonNull() && JsonGetInt(jFeatValue) == nFeat)
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{
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bHasFeat = TRUE;
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Feat " + IntToString(nFeat) + " already exists");
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break;
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}
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}
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}
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// Insert if missing
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if (!bHasFeat)
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{
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json jNewFeat = JsonObject();
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jNewFeat = JsonObjectSet(jNewFeat, "__struct_id", JsonInt(1));
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jNewFeat = GffAddWord(jNewFeat, "Feat", nFeat);
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if (jNewFeat == JsonNull())
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{
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Failed to create feat struct for feat " + IntToString(nFeat));
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break;
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}
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jFeatArray = JsonArrayInsert(jFeatArray, jNewFeat);
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nAdded++;
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Added feat " + IntToString(nFeat) + " (" + IntToString(nAdded) + "/" + IntToString(nNumFeats) + ")");
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}
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i++;
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// Safety break if we've checked too many variables
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if (i > 100)
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{
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if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Safety break - checked too many FutureFeat variables");
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Completed. Added " + IntToString(nAdded) + " feats in " + IntToString(nIterations) + " iterations");
|
|
|
|
// Save back the modified FeatList only if we added something
|
|
if (nAdded > 0)
|
|
{
|
|
jCreature = GffReplaceList(jCreature, "FeatList", jFeatArray);
|
|
if (jCreature == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("json_AddFeatsFromCreatureVars: Failed to replace FeatList");
|
|
return JsonNull();
|
|
}
|
|
}
|
|
|
|
return jCreature;
|
|
}
|
|
|
|
//:: Get the size of a JSON array
|
|
int json_GetArraySize(json jArray)
|
|
{
|
|
int iSize = 0;
|
|
while (JsonArrayGet(jArray, iSize) != JsonNull())
|
|
{
|
|
iSize++;
|
|
}
|
|
return iSize;
|
|
}
|
|
|
|
//:: Directly updates oCreature's Base Natural AC if iNewAC is higher.
|
|
//::
|
|
json json_UpdateBaseAC(json jCreature, int iNewAC)
|
|
{
|
|
//json jBaseAC = GffGetByte(jCreature, "Creature/value/NaturalAC/value");
|
|
json jBaseAC = GffGetByte(jCreature, "NaturalAC");
|
|
|
|
if (jBaseAC == JsonNull())
|
|
{
|
|
return JsonNull();
|
|
}
|
|
else if (JsonGetInt(jBaseAC) > iNewAC)
|
|
{
|
|
return jCreature;
|
|
}
|
|
else
|
|
{
|
|
jCreature = GffReplaceByte(jCreature, "NaturalAC", iNewAC);
|
|
|
|
return jCreature;
|
|
}
|
|
}
|
|
|
|
//:: Increases jCreature's Natural AC by iAddAC.
|
|
//::
|
|
json json_IncreaseBaseAC(json jCreature, int iAddAC)
|
|
{
|
|
json jBaseAC = GffGetByte(jCreature, "NaturalAC");
|
|
|
|
if (jBaseAC == JsonNull())
|
|
{
|
|
return JsonNull();
|
|
}
|
|
else
|
|
{
|
|
int nBaseAC = JsonGetInt(jBaseAC); // convert JSON number -> int
|
|
int nNewAC = nBaseAC + iAddAC;
|
|
|
|
jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewAC);
|
|
return jCreature;
|
|
}
|
|
}
|
|
|
|
//:: Directly modifies jCreature's Challenge Rating.
|
|
//:: This is useful for most XP calculations.
|
|
json json_UpdateCR(json jCreature, int nBaseCR, int nCRMod)
|
|
{
|
|
int nNewCR;
|
|
|
|
//:: Add CRMod to current CR
|
|
nNewCR = nBaseCR + nCRMod;
|
|
|
|
//:: Modify Challenge Rating
|
|
jCreature = GffReplaceFloat(jCreature, "ChallengeRating", IntToFloat(nNewCR));
|
|
|
|
return jCreature;
|
|
}
|
|
|
|
//:: Directly modifies ability scores in a creature's JSON GFF.
|
|
//::
|
|
json json_UpdateTemplateStats(json jCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0)
|
|
{
|
|
int iCurrent;
|
|
|
|
// STR
|
|
if (!GffGetFieldExists(jCreature, "Str", GFF_FIELD_TYPE_BYTE))
|
|
jCreature = GffAddByte(jCreature, "Str", 10);
|
|
iCurrent = JsonGetInt(GffGetByte(jCreature, "Str"));
|
|
jCreature = GffReplaceByte(jCreature, "Str", iCurrent + iModStr);
|
|
|
|
// DEX
|
|
if (!GffGetFieldExists(jCreature, "Dex", GFF_FIELD_TYPE_BYTE))
|
|
jCreature = GffAddByte(jCreature, "Dex", 10);
|
|
iCurrent = JsonGetInt(GffGetByte(jCreature, "Dex"));
|
|
jCreature = GffReplaceByte(jCreature, "Dex", iCurrent + iModDex);
|
|
|
|
// CON
|
|
if (!GffGetFieldExists(jCreature, "Con", GFF_FIELD_TYPE_BYTE))
|
|
jCreature = GffAddByte(jCreature, "Con", 10);
|
|
iCurrent = JsonGetInt(GffGetByte(jCreature, "Con"));
|
|
jCreature = GffReplaceByte(jCreature, "Con", iCurrent + iModCon);
|
|
|
|
// INT
|
|
if (!GffGetFieldExists(jCreature, "Int", GFF_FIELD_TYPE_BYTE))
|
|
jCreature = GffAddByte(jCreature, "Int", 10);
|
|
iCurrent = JsonGetInt(GffGetByte(jCreature, "Int"));
|
|
jCreature = GffReplaceByte(jCreature, "Int", iCurrent + iModInt);
|
|
|
|
// WIS
|
|
if (!GffGetFieldExists(jCreature, "Wis", GFF_FIELD_TYPE_BYTE))
|
|
jCreature = GffAddByte(jCreature, "Wis", 10);
|
|
iCurrent = JsonGetInt(GffGetByte(jCreature, "Wis"));
|
|
jCreature = GffReplaceByte(jCreature, "Wis", iCurrent + iModWis);
|
|
|
|
// CHA
|
|
if (!GffGetFieldExists(jCreature, "Cha", GFF_FIELD_TYPE_BYTE))
|
|
jCreature = GffAddByte(jCreature, "Cha", 10);
|
|
iCurrent = JsonGetInt(GffGetByte(jCreature, "Cha"));
|
|
jCreature = GffReplaceByte(jCreature, "Cha", iCurrent + iModCha);
|
|
|
|
return jCreature;
|
|
}
|
|
|
|
//:: Directly modifies oCreature's ability scores.
|
|
//::
|
|
json json_UpdateCreatureStats(json jCreature, object oBaseCreature, int iModStr = 0, int iModDex = 0, int iModCon = 0, int iModInt = 0, int iModWis = 0, int iModCha = 0)
|
|
{
|
|
//:: Retrieve and modify ability scores
|
|
int iCurrentStr = GetAbilityScore(oBaseCreature, ABILITY_STRENGTH);
|
|
int iCurrentDex = GetAbilityScore(oBaseCreature, ABILITY_DEXTERITY);
|
|
int iCurrentCon = GetAbilityScore(oBaseCreature, ABILITY_CONSTITUTION);
|
|
int iCurrentInt = GetAbilityScore(oBaseCreature, ABILITY_INTELLIGENCE);
|
|
int iCurrentWis = GetAbilityScore(oBaseCreature, ABILITY_WISDOM);
|
|
int iCurrentCha = GetAbilityScore(oBaseCreature, ABILITY_CHARISMA);
|
|
|
|
jCreature = GffReplaceByte(jCreature, "Str", iCurrentStr + iModStr);
|
|
jCreature = GffReplaceByte(jCreature, "Dex", iCurrentDex + iModDex);
|
|
jCreature = GffReplaceByte(jCreature, "Con", iCurrentCon + iModCon);
|
|
jCreature = GffReplaceByte(jCreature, "Int", iCurrentInt + iModInt);
|
|
jCreature = GffReplaceByte(jCreature, "Wis", iCurrentWis + iModWis);
|
|
jCreature = GffReplaceByte(jCreature, "Cha", iCurrentCha + iModCha);
|
|
|
|
return jCreature;
|
|
}
|
|
|
|
//:: Increases a creature's Hit Dice in its JSON GFF data by nAmount
|
|
json json_AddHitDice(json jCreature, int nAmount)
|
|
{
|
|
if (jCreature == JsonNull() || nAmount <= 0)
|
|
return jCreature;
|
|
|
|
// Get the ClassList
|
|
json jClasses = GffGetList(jCreature, "ClassList");
|
|
if (jClasses == JsonNull() || JsonGetLength(jClasses) == 0)
|
|
return jCreature;
|
|
|
|
// Grab the first class entry
|
|
json jFirstClass = JsonArrayGet(jClasses, 0);
|
|
|
|
// Only touch ClassLevel; do NOT modify Class type
|
|
json jCurrentLevel = GffGetShort(jFirstClass, "ClassLevel");
|
|
int nCurrentLevel = JsonGetInt(jCurrentLevel);
|
|
int nNewLevel = nCurrentLevel + nAmount;
|
|
|
|
// Replace ClassLevel only
|
|
jFirstClass = GffReplaceShort(jFirstClass, "ClassLevel", nNewLevel);
|
|
|
|
// Put modified class back into the array
|
|
jClasses = JsonArraySet(jClasses, 0, jFirstClass);
|
|
|
|
// Replace ClassList in the creature JSON
|
|
jCreature = GffReplaceList(jCreature, "ClassList", jClasses);
|
|
|
|
return jCreature;
|
|
}
|
|
|
|
//:: Adjusts a creature's size by nSizeChange (-4 to +4) and updates ability scores accordingly.
|
|
json json_AdjustCreatureSize(json jCreature, int nSizeDelta)
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Entering function. nSizeDelta=" + IntToString(nSizeDelta));
|
|
|
|
if (jCreature == JsonNull() || nSizeDelta == 0)
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Exiting: jCreature is null or nSizeDelta is 0");
|
|
return jCreature;
|
|
}
|
|
|
|
// Get Appearance_Type using GFF functions
|
|
json jAppearanceType = GffGetWord(jCreature, "Appearance_Type");
|
|
if (jAppearanceType == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to get Appearance_Type");
|
|
return jCreature;
|
|
}
|
|
|
|
int nAppearance = JsonGetInt(jAppearanceType);
|
|
int nCurrentSize = StringToInt(Get2DAString("appearances", "Size", nAppearance));
|
|
|
|
// Default to Medium (4) if invalid
|
|
if (nCurrentSize < 0 || nCurrentSize > 8) nCurrentSize = 4;
|
|
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Appearance_Type =" + IntToString(nAppearance) + ", Size =" + IntToString(nCurrentSize));
|
|
|
|
int nSteps = nSizeDelta;
|
|
|
|
// Calculate modifiers based on size change
|
|
int strMod = nSteps * 4;
|
|
int dexMod = nSteps * -1;
|
|
int conMod = nSteps * 2;
|
|
int naturalAC = nSteps * 1;
|
|
int dexSkillMod = nSteps * -2;
|
|
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Applying stat modifiers: STR=" + IntToString(strMod) +
|
|
" DEX=" + IntToString(dexMod) +
|
|
" CON=" + IntToString(conMod));
|
|
|
|
// Update ability scores using GFF functions with error checking
|
|
json jStr = GffGetByte(jCreature, "Str");
|
|
if (jStr != JsonNull())
|
|
{
|
|
int nNewStr = JsonGetInt(jStr) + strMod;
|
|
if (nNewStr < 1) nNewStr = 1;
|
|
if (nNewStr > 255) nNewStr = 255;
|
|
|
|
jCreature = GffReplaceByte(jCreature, "Str", nNewStr);
|
|
if (jCreature == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Str");
|
|
return JsonNull();
|
|
}
|
|
}
|
|
|
|
json jDex = GffGetByte(jCreature, "Dex");
|
|
if (jDex != JsonNull())
|
|
{
|
|
int nNewDex = JsonGetInt(jDex) + dexMod;
|
|
if (nNewDex < 1) nNewDex = 1;
|
|
if (nNewDex > 255) nNewDex = 255;
|
|
|
|
jCreature = GffReplaceByte(jCreature, "Dex", nNewDex);
|
|
if (jCreature == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Dex");
|
|
return JsonNull();
|
|
}
|
|
}
|
|
|
|
json jCon = GffGetByte(jCreature, "Con");
|
|
if (jCon != JsonNull())
|
|
{
|
|
int nNewCon = JsonGetInt(jCon) + conMod;
|
|
if (nNewCon < 1) nNewCon = 1;
|
|
if (nNewCon > 255) nNewCon = 255;
|
|
|
|
jCreature = GffReplaceByte(jCreature, "Con", nNewCon);
|
|
if (jCreature == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update Con");
|
|
return JsonNull();
|
|
}
|
|
}
|
|
|
|
// Update Natural AC
|
|
json jNaturalAC = GffGetByte(jCreature, "NaturalAC");
|
|
if (jNaturalAC != JsonNull())
|
|
{
|
|
int nCurrentNA = JsonGetInt(jNaturalAC);
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Current NaturalAC: " + IntToString(nCurrentNA));
|
|
|
|
int nNewNA = nCurrentNA + naturalAC;
|
|
if (nNewNA < 0) nNewNA = 0;
|
|
if (nNewNA > 255) nNewNA = 255;
|
|
|
|
jCreature = GffReplaceByte(jCreature, "NaturalAC", nNewNA);
|
|
if (jCreature == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed to update NaturalAC");
|
|
return JsonNull();
|
|
}
|
|
}
|
|
|
|
// Adjust all Dexterity-based skills by finding them in skills.2da
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Adjusting DEX-based skills");
|
|
|
|
int nSkillID = 0;
|
|
while (TRUE)
|
|
{
|
|
string sKeyAbility = Get2DAString("skills", "KeyAbility", nSkillID);
|
|
|
|
// Break when we've reached the end of skills
|
|
if (sKeyAbility == "")
|
|
break;
|
|
|
|
// If this skill uses Dexterity, adjust it
|
|
if (sKeyAbility == "DEX")
|
|
{
|
|
string sSkillLabel = Get2DAString("skills", "Label", nSkillID);
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Adjusting DEX skill: " + sSkillLabel + " (ID: " + IntToString(nSkillID) + ")");
|
|
|
|
jCreature = json_AdjustCreatureSkillByID(jCreature, nSkillID, dexSkillMod);
|
|
if (jCreature == JsonNull())
|
|
{
|
|
if(DEBUG) DoDebug("prc_inc_json >> json_AdjustCreatureSize: Failed adjusting skill ID " + IntToString(nSkillID));
|
|
return JsonNull();
|
|
}
|
|
}
|
|
|
|
nSkillID++;
|
|
}
|
|
|
|
if(DEBUG) DoDebug("json_AdjustCreatureSize completed successfully");
|
|
return jCreature;
|
|
}
|
|
|
|
//:: Changes jCreature's creature type.
|
|
json JsonModifyRacialType(json jCreature, int nNewRacialType)
|
|
{
|
|
if(DEBUG)DoDebug("prc_inc_function >> JsonModifyRacialType: Entering function");
|
|
|
|
// Retrieve the RacialType field
|
|
json jRacialTypeField = JsonObjectGet(jCreature, "Race");
|
|
|
|
if (JsonGetType(jRacialTypeField) == JSON_TYPE_NULL)
|
|
{
|
|
DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 1: " + JsonGetError(jRacialTypeField));
|
|
//SpeakString("JsonGetType error 1: " + JsonGetError(jRacialTypeField));
|
|
return JsonNull();
|
|
}
|
|
|
|
// Retrieve the value to modify
|
|
json jRacialTypeValue = JsonObjectGet(jRacialTypeField, "value");
|
|
|
|
if (JsonGetType(jRacialTypeValue) != JSON_TYPE_INTEGER)
|
|
{
|
|
DoDebug("prc_inc_function >> JsonModifyRacialType: JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
|
|
//SpeakString("JsonGetType error 2: " + JsonGetError(jRacialTypeValue));
|
|
return JsonNull();
|
|
}
|
|
|
|
jCreature = GffReplaceByte(jCreature, "Race", nNewRacialType);
|
|
|
|
// Return the new creature object
|
|
return jCreature;
|
|
}
|
|
|
|
|
|
//:: Test void
|
|
//:: void main (){} |