PRC8/trunk/epicspellscripts/ss_ep_rainoffire.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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//:://////////////////////////////////////////////
//:: FileName: "ss_ep_rainoffire"
/* Purpose: Rain of Fire - AoE spell that lasts 20 hours and does 3d6 points
of fire damage per round to all in the AoE.
*/
//:://////////////////////////////////////////////
//:: Created By: Boneshank
//:: Last Updated On: March 12, 2004
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "inc_epicspells"
//#include "x2_inc_spellhook"
int VFX_PER_RAIN_OF_FIRE = 100;
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
if (!X2PreSpellCastCode())
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_RAINFIR))
{
effect eAOE = EffectAreaOfEffect(VFX_PER_RAIN_OF_FIRE);
location lTarget = GetLocation(OBJECT_SELF);
int nDuration = 20;
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
eAOE, lTarget, HoursToSeconds(nDuration));
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
eAOE, lTarget, HoursToSeconds(nDuration));
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY,
eAOE, lTarget, HoursToSeconds(nDuration));
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
}