PRC8/trunk/psionics/psi_pyro_touch.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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/*
prc_pyro_touch
Touch attack when using Nimbus
By: Flaming_Sword
Created: Dec 7, 2007
Modified: Dec 7, 2007
*/
#include "prc_inc_sp_tch"
void main()
{
object oPC = OBJECT_SELF;
if(!GetHasSpellEffect(SPELL_NIMBUS, oPC))
{
FloatingTextStringOnCreature("*Nimbus Is Not Active!*", oPC);
return;
}
object oTarget = PRCGetSpellTargetObject();
int nDamageType = GetPersistantLocalInt(oPC, "PyroDamageType");
int nLevel = (GetLevelByClass(CLASS_TYPE_PYROKINETICIST, oPC));
int nDice = (nLevel >= 8) ? 4 : 2;
int iAttackRoll = 0;
int nImpactVFX = GetPersistantLocalInt(oPC, "PyroImpactVFX");
int nDam = (nDamageType == DAMAGE_TYPE_SONIC) ? d4(nDice) : d6(nDice); //reduced damage dice
if((nDamageType == DAMAGE_TYPE_COLD) || (nDamageType == DAMAGE_TYPE_ELECTRICAL) || (nDamageType == DAMAGE_TYPE_ACID))
nDam = max(nDice, nDam - nDice); //minimum of 1 per die
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NIMBUS_TOUCH_ATTACK));
iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
if(iAttackRoll > 0)
{
// perform melee touch attack and apply sneak attack if any exists
ApplyTouchAttackDamage(oPC, oTarget, iAttackRoll, nDam, nDamageType);
PRCBonusDamage(oTarget);
//Apply the VFX impact and damage effect
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImpactVFX), oTarget);
}
}
}