60 lines
2.2 KiB
Plaintext
60 lines
2.2 KiB
Plaintext
/*
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prc_pyro_death
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Target saves or dies
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By: Flaming_Sword
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Created: Dec 7, 2007
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Modified: Dec 7, 2007
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*/
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#include "prc_alterations"
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#include "psi_inc_psifunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(!UsePsionicFocus(oPC))
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{
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SendMessageToPC(oPC, "You must be psionically focused to use this feat");
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return;
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}
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object oTarget = PRCGetSpellTargetObject();
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int nDamageType = GetPersistantLocalInt(oPC, "PyroDamageType");
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int nImpactVFX = GetPersistantLocalInt(oPC, "PyroImpactVFX");
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int nImpactBigVFX = GetPersistantLocalInt(oPC, "PyroImpactBigVFX");
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int nDC = 14 + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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int nDice = 4;
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HEAT_DEATH));
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//Make Forttude save
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, GetPersistantLocalInt(oPC, "PyroSave")))
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{
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DeathlessFrenzyCheck(oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImpactBigVFX), oTarget);
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//Apply the death effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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// Target shouldn't take damage if they are immune to death magic.
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if (!(GetHasMettle(oTarget, SAVING_THROW_FORT)))
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{
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int nDam = (nDamageType == DAMAGE_TYPE_SONIC) ? d6(nDice) : d8(nDice); //reduced damage dice
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if((nDamageType == DAMAGE_TYPE_COLD) || (nDamageType == DAMAGE_TYPE_ELECTRICAL) || (nDamageType == DAMAGE_TYPE_ACID))
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nDam = max(nDice, nDam - nDice); //minimum of 1 per die
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//Apply damage effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, nDamageType), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nImpactVFX), oTarget);
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}
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}
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}
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}
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