39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Power Specialization spellscript
|
|
//:: psi_power_spec
|
|
//::///////////////////////////////////////////////
|
|
/*
|
|
Switches the feat Power Specialization on or off.
|
|
When on, the creature gains a bonus to damage
|
|
with ray and ranged touch attack powers equal
|
|
to it's manifesting stat.
|
|
When off, the bonus is 2.
|
|
Using Power Specialization in the active way
|
|
requires expending psionic focus during the
|
|
power's manifestation.
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Modified By: Ornedan
|
|
//:: Modified On: 22.03.2005
|
|
//:://////////////////////////////////////////////
|
|
|
|
|
|
#include "prc_alterations"
|
|
#include "prc_feat_const"
|
|
#include "psi_inc_psifunc"
|
|
|
|
void main()
|
|
{
|
|
object oPC = OBJECT_SELF;
|
|
|
|
// Can't activate too many feats
|
|
if(!GetLocalInt(oPC, "PowerSpecializationActive") &&
|
|
GetPsionicFocusUsingFeatsActive(oPC) >= GetPsionicFocusUsesPerExpenditure(oPC))
|
|
{
|
|
FloatingTextStringOnCreature(GetStringByStrRef(16826549/*You already have the maximum amount of psionic focus expending feats active.*/), oPC, FALSE);
|
|
return;
|
|
}
|
|
|
|
SetLocalInt(oPC, "PowerSpecializationActive", !GetLocalInt(oPC, "PowerSpecializationActive"));
|
|
FloatingTextStringOnCreature(GetStringByStrRef(16826446) + " " + (GetLocalInt(oPC, "PowerSpecializationActive") ? GetStringByStrRef(63798/*Activated*/):GetStringByStrRef(63799/*Deactivated*/)), oPC, FALSE);
|
|
} |