148 lines
5.8 KiB
Plaintext
148 lines
5.8 KiB
Plaintext
/*
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----------------
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Concussion Blast
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psi_pow_concblst
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----------------
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6/11/04 by Stratovarius
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*/ /** @file
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Concussion Blast
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Psychokinesis [Force]
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Level: Psion/wilder 2
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Manifesting Time: 1 standard action
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Range: Medium (100 ft. + 10 ft./ level)
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Target: One creature
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Duration: Instantaneous
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 3
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Metapsionics: Empower, Maximize, Twin
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A subject you select is pummeled with telekinetic force for 1d6 points of
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force damage. Concussion blast always affects a subject within range that
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you can see, even if the subject is in melee or has cover or concealment
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(you cannot use this power against creatures with total cover or total
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concealment).
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Augment: You can augment this power in one or both of the following ways.
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1. For every 2 additional power points you spend, this power’s damage
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increases by 1d6 points.
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2. For every 2 additional power points you spend, this power can affect an
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additional target. Any additional target cannot be more than 15 feet
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from another target of the power.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void DoPower(struct manifestation manif, object oMainTarget, int nDC, int nPen, int nExtraTargets,
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int nNumberOfDice, int nDieSize, effect eVis);
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oMainTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oMainTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, PRC_UNLIMITED_AUGMENTATION,
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2, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EMPOWER | METAPSIONIC_MAXIMIZE | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nExtraTargets = manif.nTimesAugOptUsed_2;
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int nNumberOfDice = 1 + manif.nTimesAugOptUsed_1;
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int nDieSize = 6;
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effect eVis = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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// Hit the main target
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PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester);
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DoPower(manif, oMainTarget, nDC, nPen, nExtraTargets, nNumberOfDice, nDieSize, eVis);
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if(manif.bTwin)
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DoPower(manif, oMainTarget, nDC, nPen, nExtraTargets, nNumberOfDice, nDieSize, eVis);
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}// end if - Successfull manifestation
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}
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void DoPower(struct manifestation manif, object oMainTarget, int nDC, int nPen, int nExtraTargets,
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int nNumberOfDice, int nDieSize, effect eVis)
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{
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int nDamage;
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effect eDamage;
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//Check for Power Resistance
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if(PRCMyResistPower(manif.oManifester, oMainTarget, nPen))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oMainTarget, manif.oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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// Apply damage
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oMainTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget);
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}
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if(nExtraTargets > 0)
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{
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location lTarget = PRCGetSpellTargetLocation();
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//Cycle through the targets within the spell shape until you run out of targets.
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object oAreaTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oAreaTarget) && nExtraTargets > 0)
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{
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if(oAreaTarget != manif.oManifester && // Do not affect self
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oAreaTarget != oMainTarget && // Do not affect the main target twice
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spellsIsTarget(oAreaTarget, SPELL_TARGET_SELECTIVEHOSTILE, manif.oManifester) // Pick only hostiles
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)
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{
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//Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oAreaTarget, TRUE, manif.nSpellID, manif.oManifester);
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if(PRCMyResistPower(manif.oManifester, oAreaTarget, nPen))
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{
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// Roll damage
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nDamage = MetaPsionicsDamage(manif, nDieSize, nNumberOfDice, 0, 0, TRUE, FALSE);
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// Target-specific stuff
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nDamage = GetTargetSpecificChangesToDamage(oAreaTarget, manif.oManifester, nDamage, TRUE, FALSE);
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eDamage = EffectDamage(nDamage, DAMAGE_TYPE_MAGICAL);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oAreaTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oAreaTarget);
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}
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// Use up a target slot only if we actually did something to it
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nExtraTargets -= 1;
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}
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//Select the next target within the spell shape.
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oAreaTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, lTarget, TRUE, OBJECT_TYPE_CREATURE);
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}// end while - Target loop
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}// end if - The power has other targets besides the primary one
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} |