1428 lines
52 KiB
Plaintext
1428 lines
52 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Item Property Functions
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//:: prc_x2_itemprop
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//:: Copyright (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Holds item property and item modification
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specific code.
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If you look for anything specific to item
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properties, your chances are good to find it
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in here.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-06-05
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//:: Last Update: 2003-10-07
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//:://////////////////////////////////////////////
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//:: Test void
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//:: void main (){}
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//Changed by primogenitor to include CEP itemtypes
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// * The tag of the ip work container, a placeable which has to be set into each
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// * module that is using any of the crafting functions.
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const string X2_IP_WORK_CONTAINER_TAG = "x2_plc_ipbox";
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// * 2da for armor appearance
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const string X2_IP_ARMORPARTS_2DA = "des_crft_aparts" ;
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// * Base custom token for item modification conversations (do not change unless you want to change the conversation too)
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const int XP_IP_ITEMMODCONVERSATION_CTOKENBASE = 12220;
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// * Number of maximum item properties allowed on most items
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const int X2_IP_MAX_ITEM_PROPERTIES = 8;
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// * Policy constants for IPSafeAddItemProperty()
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const int X2_IP_ADDPROP_POLICY_REPLACE_EXISTING = 0;
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const int X2_IP_ADDPROP_POLICY_KEEP_EXISTING = 1;
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const int X2_IP_ADDPROP_POLICY_IGNORE_EXISTING =2;
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// * removes all itemproperties with matching nItemPropertyType and nItemPropertyDuration
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void IPRemoveMatchingItemProperties( object oItem, int nItemPropertyType, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY, int nItemPropertySubType = -1 );
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// * Removes ALL item properties from oItem matching nItemPropertyDuration
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void IPRemoveAllItemProperties( object oItem, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY );
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// * returns TRUE if item can be equipped.
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// * Uses Get2DAString, so do not use in a loop!
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int IPGetIsItemEquipable( object oItem );
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// * Returns the container used for item property and appearance modifications in the
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// * module. If it does not exist, create it.
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object IPGetIPWorkContainer( object oCaller = OBJECT_SELF );
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// * This function needs to be rather extensive and needs to be updated if there are new
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// * ip types we want to use, but it goes into the item property include anyway
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itemproperty IPGetItemPropertyByID( int nPropID, int nParam1 = 0, int nParam2 = 0, int nParam3 = 0, int nParam4 = 0 );
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// * returns TRUE if oItem is a ranged weapon
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int IPGetIsRangedWeapon( object oItem );
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// * return TRUE if oItem is a melee weapon
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int IPGetIsMeleeWeapon( object oItem );
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// * return TRUE if oItem is a projectile (bolt, arrow, etc)
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int IPGetIsProjectile( object oItem );
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// * returns true if weapon is blugeoning (used for poison)
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// * This uses Get2DAstring, so it is slow. Avoid using in loops!
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int IPGetIsBludgeoningWeapon( object oItem );
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// * Return the IP_CONST_CASTSPELL_* ID matching to the SPELL_* constant given in nSPELL_ID
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// * This uses Get2DAstring, so it is slow. Avoid using in loops!
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// * returns -1 if there is no matching property for a spell
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int IPGetIPConstCastSpellFromSpellID( int nSpellID );
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// * Returns TRUE if an item has ITEM_PROPERTY_ON_HIT and the specified nSubType
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// * possible values for nSubType can be taken from IPRP_ONHIT.2da
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// * popular ones:
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// * 5 - Daze 19 - ItemPoison 24 - Vorpal
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int IPGetItemHasItemOnHitPropertySubType( object oTarget, int nSubType );
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// * Add an item property in a safe fashion, preventing unwanted stacking
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// * Parameters:
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// * oItem - the item to add the property to
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// * ip - the itemproperty to add
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// * fDuration - set 0.0f to add the property permanent, anything else is temporary
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// * nAddItemPropertyPolicy - How to handle existing properties. Valid values are:
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// * X2_IP_ADDPROP_POLICY_REPLACE_EXISTING - remove any property of the same type, subtype, durationtype before adding;
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// * X2_IP_ADDPROP_POLICY_KEEP_EXISTING - do not add if any property with same type, subtype and durationtype already exists;
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// * X2_IP_ADDPROP_POLICY_IGNORE_EXISTING - add itemproperty in any case - Do not Use with OnHit or OnHitSpellCast props!
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// *
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// * bIgnoreDurationType - If set to TRUE, an item property will be considered identical even if the DurationType is different. Be careful when using this
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// * with X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, as this could lead to a temporary item property removing a permanent one
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// * bIgnoreSubType - If set to TRUE an item property will be considered identical even if the SubType is different.
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void IPSafeAddItemProperty(object oItem, itemproperty ip, float fDuration =0.0f, int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, int bIgnoreDurationType = FALSE, int bIgnoreSubType = FALSE);
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// * Wrapper for GetItemHasItemProperty that returns true if
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// * oItem has an itemproperty that matches ipCompareTo by Type AND DurationType AND SubType
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// * nDurationType = Valid DURATION_TYPE_* or -1 to ignore
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// * bIgnoreSubType - If set to TRUE an item property will be considered identical even if the SubType is different.
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int IPGetItemHasProperty(object oItem, itemproperty ipCompareTo, int nDurationType, int bIgnoreSubType = FALSE);
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// * returns FALSE it the item has no sequencer property
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// * returns number of spells that can be stored in any other case
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int IPGetItemSequencerProperty(object oItem, object oPC = OBJECT_SELF);
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// * returns TRUE if the item has the OnHit:IntelligentWeapon property.
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int IPGetIsIntelligentWeapon(object oItem);
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// * Mapping between numbers and power constants for ITEM_PROPERTY_DAMAGE_BONUS
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// * returns the appropriate ITEM_PROPERTY_DAMAGE_POWER_* constant for nNumber
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int IPGetDamagePowerConstantFromNumber(int nNumber);
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// * returns the appropriate ITEM_PROPERTY_DAMAGE_BONUS_= constant for nNumber
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// * Do not pass in any number <1 ! Will return -1 on error
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int IPGetDamageBonusConstantFromNumber(int nNumber);
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// * Special Version of Copy Item Properties for use with greater wild shape
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// * oOld - Item equipped before polymorphing (source for item props)
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// * oNew - Item equipped after polymorphing (target for item props)
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// * bWeapon - Must be set TRUE when oOld is a weapon.
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void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE);
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// * Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is
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// * no enhancement bonus. You can test for a specific type of enhancement bonus
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// * by passing the appropritate ITEM_PROPERTY_ENHANCEMENT_BONUS* constant into
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// * nEnhancementBonusType
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int IPGetWeaponEnhancementBonus(object oWeapon, int nEnhancementBonusType = ITEM_PROPERTY_ENHANCEMENT_BONUS, int bIgnoreTemporary = TRUE);
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// * Shortcut function to set the enhancement bonus of a weapon to a certain bonus
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// * Specifying bOnlyIfHigher as TRUE will prevent a bonus lower than the requested
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// * bonus from being applied. Valid values for nBonus are 1 to 20.
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void IPSetWeaponEnhancementBonus(object oWeapon, int nBonus, int bOnlyIfHigher = TRUE);
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// * Shortcut function to upgrade the enhancement bonus of a weapon by the
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// * number specified in nUpgradeBy. If the resulting new enhancement bonus
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// * would be out of bounds (>+20), it will be set to +20
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void IPUpgradeWeaponEnhancementBonus(object oWeapon, int nUpgradeBy);
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// * Returns TRUE if a character has any item equipped that has the itemproperty
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// * defined in nItemPropertyConst in it (ITEM_PROPERTY_* constant)
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int IPGetHasItemPropertyOnCharacter(object oPC, int nItemPropertyConst);
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// * Returns an integer with the number of properties present oItem
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int IPGetNumberOfItemProperties(object oItem);
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// returns the IP damage constant for a given number
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int IPDamageConstant(int nDamBon);
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#include "prc_ipfeat_const"
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#include "inc_utility"
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//------------------------------------------------------------------------------
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// I M P L E M E N T A T I O N
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//------------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// Removes all itemproperties with matching nItemPropertyType and
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// nItemPropertyDuration (a DURATION_TYPE_* constant)
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// ----------------------------------------------------------------------------
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void IPRemoveMatchingItemProperties(object oItem, int nItemPropertyType, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY, int nItemPropertySubType = -1)
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{
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itemproperty ip = GetFirstItemProperty(oItem);
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// valid ip?
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while (GetIsItemPropertyValid(ip))
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{
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// same property type?
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if ((GetItemPropertyType(ip) == nItemPropertyType))
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{
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// same duration or duration ignored?
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if (GetItemPropertyDurationType(ip) == nItemPropertyDuration || nItemPropertyDuration == -1)
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{
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// same subtype or subtype ignored
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if (GetItemPropertySubType(ip) == nItemPropertySubType || nItemPropertySubType == -1)
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{
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// Put a warning into the logfile if someone tries to remove a permanent ip with a temporary one!
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/*if (nItemPropertyDuration == DURATION_TYPE_TEMPORARY && GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
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{
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WriteTimestampedLogEntry("prc_x2_itemprop:: IPRemoveMatchingItemProperties() - WARNING: Permanent item property removed by temporary on "+GetTag(oItem));
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}
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*/
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RemoveItemProperty(oItem, ip);
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}
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}
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}
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ip = GetNextItemProperty(oItem);
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}
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}
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// ----------------------------------------------------------------------------
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// Removes ALL item properties from oItem matching nItemPropertyDuration
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// ----------------------------------------------------------------------------
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void IPRemoveAllItemProperties(object oItem, int nItemPropertyDuration = DURATION_TYPE_TEMPORARY)
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{
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itemproperty ip = GetFirstItemProperty(oItem);
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while (GetIsItemPropertyValid(ip))
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{
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if (GetItemPropertyDurationType(ip) == nItemPropertyDuration)
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{
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RemoveItemProperty(oItem, ip);
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}
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ip = GetNextItemProperty(oItem);
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}
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}
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// ----------------------------------------------------------------------------
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// returns TRUE if item can be equipped. Uses Get2DAString, so do not use in a loop!
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// ----------------------------------------------------------------------------
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int IPGetIsItemEquipable(object oItem)
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{
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int nBaseType =GetBaseItemType(oItem);
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// fix, if we get BASE_ITEM_INVALID (usually because oItem is invalid), we
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// need to make sure that this function returns FALSE
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if(nBaseType==BASE_ITEM_INVALID) return FALSE;
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string sResult = Get2DACache("baseitems","EquipableSlots",nBaseType);
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return (sResult != "0x00000");
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}
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// ----------------------------------------------------------------------------
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// Returns the container used for item property and appearance modifications in the
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// module. If it does not exist, it is created
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// ----------------------------------------------------------------------------
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object IPGetIPWorkContainer(object oCaller = OBJECT_SELF)
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{
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object oRet = GetObjectByTag(X2_IP_WORK_CONTAINER_TAG);
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if (oRet == OBJECT_INVALID)
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{
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oRet = CreateObject(OBJECT_TYPE_PLACEABLE,X2_IP_WORK_CONTAINER_TAG,GetStartingLocation());
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effect eInvis = EffectVisualEffect( VFX_DUR_CUTSCENE_INVISIBILITY);
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eInvis = ExtraordinaryEffect(eInvis);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eInvis,oRet);
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if (oRet == OBJECT_INVALID)
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{
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WriteTimestampedLogEntry("prc_x2_itemprop - critical: Missing container with tag " +X2_IP_WORK_CONTAINER_TAG + "!!");
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}
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}
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return oRet;
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}
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// ----------------------------------------------------------------------------
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// This function needs to be rather extensive and needs to be updated if there are new
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// ip types we want to use, but it goes into the item property include anyway
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// ----------------------------------------------------------------------------
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//This version has been fixed up by Sunjammer from the bioware forums
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//http://nwn.bioware.com/forums/viewtopic.html?topic=431299&forum=47
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itemproperty IPGetItemPropertyByID(int nPropID, int nParam1=0, int nParam2=0, int nParam3=0, int nParam4=0)
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{
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itemproperty ipRet;
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if (nPropID == ITEM_PROPERTY_ABILITY_BONUS)
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{
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ipRet = ItemPropertyAbilityBonus(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_AC_BONUS)
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{
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ipRet = ItemPropertyACBonus(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP)
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{
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ipRet = ItemPropertyACBonusVsAlign(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE)
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{
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ipRet = ItemPropertyACBonusVsDmgType(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP)
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{
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ipRet = ItemPropertyACBonusVsRace(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT)
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{
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ipRet = ItemPropertyACBonusVsSAlign(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS)
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{
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ipRet = ItemPropertyAttackBonus(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP)
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{
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ipRet = ItemPropertyAttackBonusVsAlign(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP)
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{
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ipRet = ItemPropertyAttackBonusVsRace(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT)
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{
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ipRet = ItemPropertyAttackBonusVsSAlign(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION)
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{
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ipRet = ItemPropertyWeightReduction(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_BONUS_FEAT)
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{
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ipRet = PRCItemPropertyBonusFeat(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N)
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{
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ipRet = ItemPropertyBonusLevelSpell(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_CAST_SPELL)
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{
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ipRet = ItemPropertyCastSpell(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS)
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{
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ipRet = ItemPropertyDamageBonus(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)
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{
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ipRet = ItemPropertyDamageBonusVsAlign(nParam1, nParam2, nParam3);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP)
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{
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ipRet = ItemPropertyDamageBonusVsRace(nParam1, nParam2, nParam3);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)
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{
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ipRet = ItemPropertyDamageBonusVsSAlign(nParam1, nParam2, nParam3);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_REDUCTION)
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{
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ipRet = ItemPropertyDamageReduction(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_RESISTANCE)
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{
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ipRet = ItemPropertyDamageResistance(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DAMAGE_VULNERABILITY)
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{
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ipRet = ItemPropertyDamageResistance(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DARKVISION)
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{
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ipRet = ItemPropertyDarkvision();
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_ABILITY_SCORE)
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{
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ipRet = ItemPropertyDecreaseAbility(nParam1,nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_AC)
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{
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ipRet = ItemPropertyDecreaseAC(nParam1,nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER)
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{
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ipRet = ItemPropertyAttackPenalty(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER)
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{
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ipRet = ItemPropertyEnhancementPenalty(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_SAVING_THROWS)
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{
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ipRet = ItemPropertyReducedSavingThrow(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC)
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{
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ipRet = ItemPropertyBonusSavingThrowVsX(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_DECREASED_SKILL_MODIFIER)
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{
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ipRet = ItemPropertyDecreaseSkill(nParam1, nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT)
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{
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ipRet = ItemPropertyContainerReducedWeight(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS)
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{
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ipRet = ItemPropertyEnhancementBonus(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP)
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{
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ipRet = ItemPropertyEnhancementBonusVsAlign(nParam1,nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT)
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{
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ipRet = ItemPropertyEnhancementBonusVsSAlign(nParam1,nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP)
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{
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ipRet = ItemPropertyEnhancementBonusVsRace(nParam1,nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE)
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{
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ipRet = ItemPropertyExtraMeleeDamageType(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE)
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{
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ipRet = ItemPropertyExtraRangeDamageType(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_HASTE)
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{
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ipRet = ItemPropertyHaste();
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}
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else if (nPropID == ITEM_PROPERTY_KEEN)
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{
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ipRet = ItemPropertyKeen();
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}
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else if (nPropID == ITEM_PROPERTY_LIGHT)
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{
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ipRet = ItemPropertyLight(nParam1,nParam2);
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}
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else if (nPropID == ITEM_PROPERTY_MASSIVE_CRITICALS)
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{
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ipRet = ItemPropertyMassiveCritical(nParam1);
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}
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else if (nPropID == ITEM_PROPERTY_NO_DAMAGE)
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{
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ipRet = ItemPropertyNoDamage();
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}
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else if (nPropID == ITEM_PROPERTY_ON_HIT_PROPERTIES)
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{
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|
ipRet = ItemPropertyOnHitProps(nParam1, nParam2, nParam3);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_TRAP)
|
|
{
|
|
ipRet = ItemPropertyTrap(nParam1, nParam2);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_TRUE_SEEING)
|
|
{
|
|
ipRet = ItemPropertyTrueSeeing();
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_UNLIMITED_AMMUNITION)
|
|
{
|
|
ipRet = ItemPropertyUnlimitedAmmo(nParam1);
|
|
}
|
|
// SJ -----------------------------------------------------------------start-
|
|
else if (nPropID == ITEM_PROPERTY_ONHITCASTSPELL)
|
|
{
|
|
// this constructor is bugged (@ v1.65) and will reduce nParam2 by 1
|
|
// we can compensate for this until it is fixed by adding 1 here
|
|
// however someone (you) will have to remember to remove it later!
|
|
ipRet = ItemPropertyOnHitCastSpell(nParam1, nParam2 + 1);
|
|
//Primogenitor
|
|
//Not strictly true. You put in the level of the spell, its just that
|
|
//this doesnt match the row of the 2da directly. Thus you only need
|
|
//to remember this when getting the value later on.
|
|
ipRet = ItemPropertyOnHitCastSpell(nParam1, nParam2);
|
|
}
|
|
// SJ -------------------------------------------------------------------end-
|
|
else if (nPropID == ITEM_PROPERTY_ARCANE_SPELL_FAILURE)
|
|
{
|
|
ipRet = ItemPropertyArcaneSpellFailure(nParam1);
|
|
}
|
|
// SJ -----------------------------------------------------------------start-
|
|
else if (nPropID == ITEM_PROPERTY_DECREASED_DAMAGE)
|
|
{
|
|
ipRet = ItemPropertyDamagePenalty(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_FREEDOM_OF_MOVEMENT)
|
|
{
|
|
ipRet = ItemPropertyFreeAction();
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_HEALERS_KIT)
|
|
{
|
|
ipRet = ItemPropertyHealersKit(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_HOLY_AVENGER)
|
|
{
|
|
ipRet = ItemPropertyHolyAvenger();
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE)
|
|
{
|
|
ipRet = ItemPropertyDamageImmunity(nParam1, nParam2);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS)
|
|
{
|
|
ipRet = ItemPropertyImmunityMisc(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL)
|
|
{
|
|
ipRet = ItemPropertySpellImmunitySpecific(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL)
|
|
{
|
|
ipRet = ItemPropertySpellImmunitySchool(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL)
|
|
{
|
|
// this constructor is bugged (@ v1.65) and will reduce nParam1 by 1
|
|
// we can compensate for this until it is fixed by adding 1 here
|
|
// however someone (you) will have to remember to remove it later!
|
|
//Primogenitor
|
|
//Fixed as of 1.67
|
|
ipRet = ItemPropertyImmunityToSpellLevel(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_IMPROVED_EVASION)
|
|
{
|
|
ipRet = ItemPropertyImprovedEvasion();
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_MIGHTY)
|
|
{
|
|
ipRet = ItemPropertyMaxRangeStrengthMod(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_MONSTER_DAMAGE)
|
|
{
|
|
ipRet = ItemPropertyMonsterDamage(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_ON_MONSTER_HIT)
|
|
{
|
|
ipRet = ItemPropertyOnMonsterHitProperties(nParam1, nParam2);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_REGENERATION)
|
|
{
|
|
ipRet = ItemPropertyRegeneration(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_REGENERATION_VAMPIRIC)
|
|
{
|
|
ipRet = ItemPropertyVampiricRegeneration(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_SAVING_THROW_BONUS)
|
|
{
|
|
ipRet = ItemPropertyBonusSavingThrowVsX(nParam1, nParam2);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC)
|
|
{
|
|
ipRet = ItemPropertyBonusSavingThrow(nParam1, nParam2);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_SKILL_BONUS)
|
|
{
|
|
ipRet = ItemPropertySkillBonus(nParam1, nParam2);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_SPECIAL_WALK)
|
|
{
|
|
ipRet = ItemPropertySpecialWalk(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_SPELL_RESISTANCE)
|
|
{
|
|
ipRet = ItemPropertyBonusSpellResistance(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_THIEVES_TOOLS)
|
|
{
|
|
ipRet = ItemPropertyThievesTools(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_TURN_RESISTANCE)
|
|
{
|
|
ipRet = ItemPropertyTurnResistance(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP)
|
|
{
|
|
ipRet = ItemPropertyLimitUseByAlign(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_USE_LIMITATION_CLASS)
|
|
{
|
|
ipRet = ItemPropertyLimitUseByClass(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE)
|
|
{
|
|
ipRet = ItemPropertyLimitUseByRace(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT)
|
|
{
|
|
ipRet = ItemPropertyLimitUseBySAlign(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_VISUALEFFECT)
|
|
{
|
|
ipRet = ItemPropertyVisualEffect(nParam1);
|
|
}
|
|
else if (nPropID == ITEM_PROPERTY_WEIGHT_INCREASE)
|
|
{
|
|
ipRet = ItemPropertyWeightIncrease(nParam1);
|
|
}
|
|
// SJ -------------------------------------------------------------------end-
|
|
return ipRet;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns TRUE if oItem is a projectile
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetIsProjectile(object oItem)
|
|
{
|
|
int nBT = GetBaseItemType(oItem);
|
|
return nBT == BASE_ITEM_ARROW
|
|
|| nBT == BASE_ITEM_BOLT
|
|
|| nBT == BASE_ITEM_BULLET;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns TRUE if oItem is a ranged weapon
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetIsRangedWeapon(object oItem)
|
|
{
|
|
return GetWeaponRanged(oItem); // doh !
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns TRUE if oItem is a melee weapon
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetIsMeleeWeapon(object oItem)
|
|
{
|
|
//wepon type/size && !ranged
|
|
|
|
|
|
//Declare major variables
|
|
int nItem = GetBaseItemType(oItem);
|
|
|
|
if(nItem == BASE_ITEM_BASTARDSWORD
|
|
|| nItem == BASE_ITEM_BATTLEAXE
|
|
|| nItem == BASE_ITEM_DOUBLEAXE
|
|
|| nItem == BASE_ITEM_GREATAXE
|
|
|| nItem == BASE_ITEM_GREATSWORD
|
|
|| nItem == BASE_ITEM_HALBERD
|
|
|| nItem == BASE_ITEM_HANDAXE
|
|
|| nItem == BASE_ITEM_KAMA
|
|
|| nItem == BASE_ITEM_KATANA
|
|
|| nItem == BASE_ITEM_KUKRI
|
|
|| nItem == BASE_ITEM_LONGSWORD
|
|
|| nItem == BASE_ITEM_SCIMITAR
|
|
|| nItem == BASE_ITEM_SCYTHE
|
|
|| nItem == BASE_ITEM_SICKLE
|
|
|| nItem == BASE_ITEM_TWOBLADEDSWORD
|
|
|| nItem == BASE_ITEM_CLUB
|
|
|| nItem == BASE_ITEM_DAGGER
|
|
|| nItem == BASE_ITEM_DIREMACE
|
|
|| nItem == BASE_ITEM_HEAVYFLAIL
|
|
|| nItem == BASE_ITEM_LIGHTFLAIL
|
|
|| nItem == BASE_ITEM_LIGHTHAMMER
|
|
|| nItem == BASE_ITEM_LIGHTMACE
|
|
|| nItem == BASE_ITEM_MORNINGSTAR
|
|
|| nItem == BASE_ITEM_QUARTERSTAFF
|
|
|| nItem == BASE_ITEM_MAGICSTAFF
|
|
|| nItem == BASE_ITEM_RAPIER
|
|
|| nItem == BASE_ITEM_WHIP
|
|
|| nItem == BASE_ITEM_SHORTSPEAR
|
|
|| nItem == BASE_ITEM_SHORTSWORD
|
|
|| nItem == BASE_ITEM_WARHAMMER
|
|
|| nItem == BASE_ITEM_DWARVENWARAXE
|
|
|| nItem == BASE_ITEM_TRIDENT
|
|
|| nItem == BASE_ITEM_HEAVY_PICK
|
|
|| nItem == BASE_ITEM_LIGHT_PICK
|
|
|| nItem == BASE_ITEM_SAI
|
|
|| nItem == BASE_ITEM_NUNCHAKU
|
|
|| nItem == BASE_ITEM_FALCHION
|
|
|| nItem == BASE_ITEM_SAP
|
|
|| nItem == BASE_ITEM_KATAR
|
|
|| nItem == BASE_ITEM_HEAVY_MACE
|
|
|| nItem == BASE_ITEM_MAUL
|
|
|| nItem == BASE_ITEM_DOUBLE_SCIMITAR
|
|
|| nItem == BASE_ITEM_GOAD
|
|
|| nItem == BASE_ITEM_EAGLE_CLAW
|
|
|| nItem == BASE_ITEM_ELVEN_LIGHTBLADE // PRC weapons
|
|
|| nItem == BASE_ITEM_ELVEN_THINBLADE
|
|
|| nItem == BASE_ITEM_ELVEN_COURTBLADE
|
|
|| nItem == BASE_ITEM_CRAFTED_STAFF
|
|
|| nItem == 300 //CEP Trident
|
|
|| nItem == 303 //CEP Sai
|
|
|| nItem == 304 //CEP nunchaku
|
|
|| nItem == 305 //CEP falchion
|
|
|| nItem == 309 //CEP assassin dager
|
|
|| nItem == 310 //CEP katar
|
|
|| nItem == 312 //CEP light mace 2
|
|
|| nItem == 313 //CEP kukri2
|
|
|| nItem == 316 //CEP falchion
|
|
|| nItem == 317 //CEP heavymace
|
|
|| nItem == 318 //CEP maul
|
|
|| nItem == 319 //CEP sh_x1_mercuryls
|
|
|| nItem == 320 //CEP sh_x1_mercurygs
|
|
|| nItem == 321 //CEP sh_x1_doublesc
|
|
|| nItem == 322 //CEP goad
|
|
|| nItem == 323 //CEP windfirewheel
|
|
|| nItem == 324 //CEP maugdoublesword
|
|
)
|
|
{
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns TRUE if weapon is a blugeoning weapon
|
|
// Uses Get2DAString!
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetIsBludgeoningWeapon(object oItem)
|
|
{
|
|
int nBT = GetBaseItemType(oItem);
|
|
int nWeapon = ( StringToInt(Get2DACache("baseitems","WeaponType",nBT)));
|
|
// 2 = bludgeoning
|
|
return (nWeapon == 2);
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Return the IP_CONST_CASTSPELL_* ID matching to the SPELL_* constant given
|
|
// in nSPELL_ID.
|
|
// This uses Get2DAstring, so it is slow. Avoid using in loops!
|
|
// returns -1 if there is no matching property for a spell
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetIPConstCastSpellFromSpellID(int nSpellID)
|
|
{
|
|
// look up Spell Property Index
|
|
string sTemp = Get2DACache("des_crft_spells","IPRP_SpellIndex",nSpellID);
|
|
|
|
if (sTemp == "") // invalid nSpellID
|
|
{
|
|
if (DEBUG) DoDebug("prc_x2_craft.nss::GetIPConstCastSpellFromSpellID called with invalid nSpellID" + IntToString(nSpellID));
|
|
return -1;
|
|
}
|
|
|
|
int nSpellPrpIdx = StringToInt(sTemp);
|
|
return nSpellPrpIdx;
|
|
}
|
|
// ----------------------------------------------------------------------------
|
|
// Returns TRUE if an item has ITEM_PROPERTY_ON_HIT and the specified nSubType
|
|
// possible values for nSubType can be taken from IPRP_ONHIT.2da
|
|
// popular ones:
|
|
// 5 - Daze
|
|
// 19 - ItemPoison
|
|
// 24 - Vorpal
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetItemHasItemOnHitPropertySubType(object oTarget, int nSubType)
|
|
{
|
|
if (GetItemHasItemProperty(oTarget,ITEM_PROPERTY_ON_HIT_PROPERTIES))
|
|
{
|
|
itemproperty ipTest = GetFirstItemProperty(oTarget);
|
|
|
|
// loop over item properties to see if there is already a poison effect
|
|
while (GetIsItemPropertyValid(ipTest))
|
|
{
|
|
|
|
if (GetItemPropertySubType(ipTest) == nSubType) //19 == onhit poison
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
ipTest = GetNextItemProperty(oTarget);
|
|
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Add an item property in a safe fashion, preventing unwanted stacking
|
|
// Parameters:
|
|
// oItem - the item to add the property to
|
|
// ip - the itemproperty to add
|
|
// fDuration - set 0.0f to add the property permanent, anything else is temporary
|
|
// nAddItemPropertyPolicy - How to handle existing properties. Valid values are:
|
|
// X2_IP_ADDPROP_POLICY_REPLACE_EXISTING - remove any property of the same type, subtype, durationtype before adding;
|
|
// X2_IP_ADDPROP_POLICY_KEEP_EXISTING - do not add if any property with same type, subtype and durationtype already exists;
|
|
// X2_IP_ADDPROP_POLICY_IGNORE_EXISTING - add itemproperty in any case - Do not Use with OnHit or OnHitSpellCast props!
|
|
// bIgnoreDurationType - If set to TRUE, an item property will be considered identical even if the DurationType is different. Be careful when using this
|
|
// with X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, as this could lead to a temporary item property removing a permanent one
|
|
// bIgnoreSubType - If set to TRUE an item property will be considered identical even if the SubType is different.
|
|
//
|
|
// * WARNING: This function is used all over the game. Touch it and break it and the wrath
|
|
// of the gods will come down on you faster than you can saz "I didn't do it"
|
|
// ----------------------------------------------------------------------------
|
|
void IPSafeAddItemProperty(object oItem, itemproperty ip, float fDuration =0.0f, int nAddItemPropertyPolicy = X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, int bIgnoreDurationType = FALSE, int bIgnoreSubType = FALSE)
|
|
{
|
|
int nType = GetItemPropertyType(ip);
|
|
int nSubType = GetItemPropertySubType(ip);
|
|
int nDuration;
|
|
// if duration is 0.0f, make the item property permanent
|
|
if (fDuration == 0.0f)
|
|
{
|
|
|
|
nDuration = DURATION_TYPE_PERMANENT;
|
|
} else
|
|
{
|
|
|
|
nDuration = DURATION_TYPE_TEMPORARY;
|
|
}
|
|
|
|
int nDurationCompare = nDuration;
|
|
if (bIgnoreDurationType)
|
|
{
|
|
nDurationCompare = -1;
|
|
}
|
|
|
|
if (nAddItemPropertyPolicy == X2_IP_ADDPROP_POLICY_REPLACE_EXISTING)
|
|
{
|
|
|
|
// remove any matching properties
|
|
if (bIgnoreSubType)
|
|
{
|
|
nSubType = -1;
|
|
}
|
|
IPRemoveMatchingItemProperties(oItem, nType, nDurationCompare, nSubType );
|
|
}
|
|
else if (nAddItemPropertyPolicy == X2_IP_ADDPROP_POLICY_KEEP_EXISTING )
|
|
{
|
|
// do not replace existing properties
|
|
if(IPGetItemHasProperty(oItem, ip, nDurationCompare, bIgnoreSubType))
|
|
{
|
|
return; // item already has property, return
|
|
}
|
|
}
|
|
else //X2_IP_ADDPROP_POLICY_IGNORE_EXISTING
|
|
{
|
|
|
|
}
|
|
|
|
if (nDuration == DURATION_TYPE_PERMANENT)
|
|
{
|
|
AddItemProperty(nDuration,ip, oItem);
|
|
}
|
|
else
|
|
{
|
|
AddItemProperty(nDuration,ip, oItem,fDuration);
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetItemHasProperty(object oItem, itemproperty ipCompareTo, int nDurationCompare, int bIgnoreSubType = FALSE)
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oItem);
|
|
|
|
//PrintString ("Filter - T:" + IntToString(GetItemPropertyType(ipCompareTo))+ " S: " + IntToString(GetItemPropertySubType(ipCompareTo)) + " (Ignore: " + IntToString (bIgnoreSubType) + ") D:" + IntToString(nDurationCompare));
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
// PrintString ("Testing - T: " + IntToString(GetItemPropertyType(ip)));
|
|
if ((GetItemPropertyType(ip) == GetItemPropertyType(ipCompareTo)))
|
|
{
|
|
//PrintString ("**Testing - S: " + IntToString(GetItemPropertySubType(ip)));
|
|
if (GetItemPropertySubType(ip) == GetItemPropertySubType(ipCompareTo) || bIgnoreSubType)
|
|
{
|
|
// PrintString ("***Testing - d: " + IntToString(GetItemPropertyDurationType(ip)));
|
|
if (GetItemPropertyDurationType(ip) == nDurationCompare || nDurationCompare == -1)
|
|
{
|
|
//PrintString ("***FOUND");
|
|
return TRUE; // if duration is not ignored and durationtypes are equal, true
|
|
}
|
|
}
|
|
}
|
|
ip = GetNextItemProperty(oItem);
|
|
}
|
|
//PrintString ("Not Found");
|
|
return FALSE;
|
|
}
|
|
|
|
|
|
object IPGetTargetedOrEquippedMeleeWeapon()
|
|
{
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
if(GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
|
|
{
|
|
if (IPGetIsMeleeWeapon(oTarget))
|
|
{
|
|
return oTarget;
|
|
}
|
|
else
|
|
{
|
|
return OBJECT_INVALID;
|
|
}
|
|
|
|
}
|
|
|
|
object oWeapon1 = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
|
|
if (GetIsObjectValid(oWeapon1) && IPGetIsMeleeWeapon(oWeapon1))
|
|
{
|
|
return oWeapon1;
|
|
}
|
|
|
|
oWeapon1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget);
|
|
if (GetIsObjectValid(oWeapon1) && IPGetIsMeleeWeapon(oWeapon1))
|
|
{
|
|
return oWeapon1;
|
|
}
|
|
|
|
oWeapon1 = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oTarget);
|
|
if (GetIsObjectValid(oWeapon1))
|
|
{
|
|
return oWeapon1;
|
|
}
|
|
|
|
oWeapon1 = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oTarget);
|
|
if (GetIsObjectValid(oWeapon1))
|
|
{
|
|
return oWeapon1;
|
|
}
|
|
|
|
return OBJECT_INVALID;
|
|
|
|
}
|
|
|
|
|
|
|
|
object IPGetTargetedOrEquippedArmor(int bAllowShields = FALSE)
|
|
{
|
|
object oTarget = PRCGetSpellTargetObject();
|
|
if(GetIsObjectValid(oTarget) && GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
|
|
{
|
|
if (GetBaseItemType(oTarget) == BASE_ITEM_ARMOR)
|
|
{
|
|
return oTarget;
|
|
}
|
|
else
|
|
{
|
|
if ((bAllowShields) && (GetBaseItemType(oTarget) == BASE_ITEM_LARGESHIELD ||
|
|
GetBaseItemType(oTarget) == BASE_ITEM_SMALLSHIELD ||
|
|
GetBaseItemType(oTarget) == BASE_ITEM_TOWERSHIELD))
|
|
{
|
|
return oTarget;
|
|
}
|
|
else
|
|
{
|
|
return OBJECT_INVALID;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
object oArmor1 = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
|
|
if (GetIsObjectValid(oArmor1) && GetBaseItemType(oArmor1) == BASE_ITEM_ARMOR)
|
|
{
|
|
return oArmor1;
|
|
}
|
|
if (bAllowShields != FALSE)
|
|
{
|
|
oArmor1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oTarget);
|
|
if (GetIsObjectValid(oArmor1) && (GetBaseItemType(oTarget) == BASE_ITEM_LARGESHIELD ||
|
|
GetBaseItemType(oTarget) == BASE_ITEM_SMALLSHIELD ||
|
|
GetBaseItemType(oTarget) == BASE_ITEM_TOWERSHIELD))
|
|
{
|
|
return oArmor1;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
return OBJECT_INVALID;
|
|
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns FALSE it the item has no sequencer property
|
|
// Returns number of spells that can be stored in any other case
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetItemSequencerProperty(object oItem, object oPC = OBJECT_SELF)
|
|
{
|
|
int nCnt;
|
|
if (GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL))
|
|
{
|
|
|
|
itemproperty ip = GetFirstItemProperty(oItem);
|
|
while (GetIsItemPropertyValid(ip) && nCnt ==0)
|
|
{
|
|
if (GetItemPropertyType(ip) ==ITEM_PROPERTY_CAST_SPELL)
|
|
{
|
|
if(GetItemPropertySubType(ip) == 523) // sequencer 3
|
|
nCnt = 3;
|
|
else if(GetItemPropertySubType(ip) == 522) // sequencer 2
|
|
nCnt = 2;
|
|
else if(GetItemPropertySubType(ip) == 521) // sequencer 1
|
|
nCnt = 1;
|
|
}
|
|
ip = GetNextItemProperty(oItem);
|
|
}
|
|
}
|
|
return nCnt;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns number of spells that can be channeled through item
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetItemChannelingProperty(object oItem, object oPC = OBJECT_SELF)
|
|
{
|
|
int nCnt;
|
|
//arcane archer check
|
|
if(GetLevelByClass(CLASS_TYPE_ARCANE_ARCHER, oPC) >= 2
|
|
&& GetPRCSwitch(PRC_USE_NEW_IMBUE_ARROW)
|
|
&& GetBaseItemType(oItem) == BASE_ITEM_ARROW)
|
|
{
|
|
FloatingTextStringOnCreature("* Imbue Arrow success *", oPC);
|
|
nCnt = 1;
|
|
}
|
|
//spellsword
|
|
else if(GetLevelByClass(CLASS_TYPE_SPELLSWORD, oPC) >= 4
|
|
&& IPGetIsMeleeWeapon(oItem))
|
|
{
|
|
//These are the channel spell charges for the day
|
|
int nUses = GetPersistantLocalInt(oPC,"spellswordchannelcharges");
|
|
if(nUses == 0)
|
|
{
|
|
FloatingTextStringOnCreature("* You have no Channel Spell uses remaining *",oPC);
|
|
}
|
|
else
|
|
{
|
|
int iLevel = GetLevelByClass(CLASS_TYPE_SPELLSWORD,oPC);
|
|
//Here we check if the spellsword has the multiple channel spell ability
|
|
//and store the spell on the weapon with the StoreSpells function.
|
|
//If there are multiple channels, we inform the function in which order
|
|
//they are stored with the help of a local integer.
|
|
if(iLevel >= 4 && iLevel < 10)
|
|
nCnt = 1;
|
|
else if(iLevel >= 10 && iLevel < 20)
|
|
nCnt = 2;
|
|
else if(iLevel >= 20 && iLevel < 30)
|
|
nCnt = 3;
|
|
else if(iLevel >= 30)
|
|
nCnt = 4;
|
|
|
|
nUses -= 1;
|
|
FloatingTextStringOnCreature(IntToString(nUses)+" uses of Channel Spell remaining",oPC);
|
|
SetPersistantLocalInt(oPC, "spellswordchannelcharges", nUses);
|
|
}
|
|
}
|
|
return nCnt;
|
|
}
|
|
|
|
void IPCopyItemProperties(object oSource, object oTarget, int bIgnoreCraftProps = TRUE)
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oSource);
|
|
int nSub;
|
|
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
if (GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT)
|
|
{
|
|
if (bIgnoreCraftProps)
|
|
{
|
|
if (GetItemPropertyType(ip) ==ITEM_PROPERTY_CAST_SPELL)
|
|
{
|
|
nSub = GetItemPropertySubType(ip);
|
|
// filter crafting properties
|
|
if (nSub != 498 && nSub != 499 && nSub != 526 && nSub != 527)
|
|
{
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oTarget);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oTarget);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oTarget);
|
|
}
|
|
}
|
|
ip = GetNextItemProperty(oSource);
|
|
}
|
|
}
|
|
|
|
int IPGetIsIntelligentWeapon(object oItem)
|
|
{
|
|
int bRet = FALSE ;
|
|
itemproperty ip = GetFirstItemProperty(oItem);
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
if (GetItemPropertyType(ip) == ITEM_PROPERTY_ONHITCASTSPELL)
|
|
{
|
|
if (GetItemPropertySubType(ip) == 135)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
ip = GetNextItemProperty(oItem);
|
|
}
|
|
return bRet;
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Provide mapping between numbers and power constants for
|
|
// ITEM_PROPERTY_DAMAGE_BONUS
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetDamagePowerConstantFromNumber(int nNumber)
|
|
{
|
|
switch (nNumber)
|
|
{
|
|
case 0: return DAMAGE_POWER_NORMAL;
|
|
case 1: return DAMAGE_POWER_PLUS_ONE;
|
|
case 2: return DAMAGE_POWER_PLUS_TWO;
|
|
case 3: return DAMAGE_POWER_PLUS_THREE;
|
|
case 4: return DAMAGE_POWER_PLUS_FOUR;
|
|
case 5: return DAMAGE_POWER_PLUS_FIVE;
|
|
case 6: return DAMAGE_POWER_PLUS_SIX;
|
|
case 7: return DAMAGE_POWER_PLUS_SEVEN;
|
|
case 8: return DAMAGE_POWER_PLUS_EIGHT;
|
|
case 9: return DAMAGE_POWER_PLUS_NINE;
|
|
case 10: return DAMAGE_POWER_PLUS_TEN;
|
|
case 11: return DAMAGE_POWER_PLUS_ELEVEN;
|
|
case 12: return DAMAGE_POWER_PLUS_TWELVE;
|
|
case 13: return DAMAGE_POWER_PLUS_THIRTEEN;
|
|
case 14: return DAMAGE_POWER_PLUS_FOURTEEN;
|
|
case 15: return DAMAGE_POWER_PLUS_FIFTEEN;
|
|
case 16: return DAMAGE_POWER_PLUS_SIXTEEN;
|
|
case 17: return DAMAGE_POWER_PLUS_SEVENTEEN;
|
|
case 18: return DAMAGE_POWER_PLUS_EIGHTEEN ;
|
|
case 19: return DAMAGE_POWER_PLUS_NINTEEN;
|
|
case 20: return DAMAGE_POWER_PLUS_TWENTY;
|
|
}
|
|
|
|
if (nNumber>20)
|
|
{
|
|
return DAMAGE_POWER_PLUS_TWENTY;
|
|
}
|
|
else
|
|
{
|
|
return DAMAGE_POWER_NORMAL;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Provide mapping between numbers and bonus constants for ITEM_PROPERTY_DAMAGE_BONUS
|
|
// Note that nNumber should be > 0!
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetDamageBonusConstantFromNumber(int nNumber)
|
|
{
|
|
switch (nNumber)
|
|
{
|
|
case 1: return DAMAGE_BONUS_1;
|
|
case 2: return DAMAGE_BONUS_2;
|
|
case 3: return DAMAGE_BONUS_3;
|
|
case 4: return DAMAGE_BONUS_4;
|
|
case 5: return DAMAGE_BONUS_5;
|
|
case 6: return DAMAGE_BONUS_6;
|
|
case 7: return DAMAGE_BONUS_7;
|
|
case 8: return DAMAGE_BONUS_8;
|
|
case 9: return DAMAGE_BONUS_9;
|
|
case 10: return DAMAGE_BONUS_10;
|
|
case 11: return DAMAGE_BONUS_11;
|
|
case 12: return DAMAGE_BONUS_12;
|
|
case 13: return DAMAGE_BONUS_13;
|
|
case 14: return DAMAGE_BONUS_14;
|
|
case 15: return DAMAGE_BONUS_15;
|
|
case 16: return DAMAGE_BONUS_16;
|
|
case 17: return DAMAGE_BONUS_17;
|
|
case 18: return DAMAGE_BONUS_18;
|
|
case 19: return DAMAGE_BONUS_19;
|
|
case 20: return DAMAGE_BONUS_20;
|
|
}
|
|
|
|
if (nNumber>20)
|
|
{
|
|
return DAMAGE_BONUS_20;
|
|
}
|
|
else
|
|
{
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// GZ, Sept. 30 2003
|
|
// Special Version of Copy Item Properties for use with greater wild shape
|
|
// oOld - Item equipped before polymorphing (source for item props)
|
|
// oNew - Item equipped after polymorphing (target for item props)
|
|
// bWeapon - Must be set TRUE when oOld is a weapon.
|
|
// ----------------------------------------------------------------------------
|
|
void IPWildShapeCopyItemProperties(object oOld, object oNew, int bWeapon = FALSE)
|
|
{
|
|
if (GetIsObjectValid(oOld) && GetIsObjectValid(oNew))
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oOld);
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
if (bWeapon)
|
|
{
|
|
if (GetWeaponRanged(oOld) == GetWeaponRanged(oNew) )
|
|
{
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oNew);
|
|
}
|
|
ip = GetNextItemProperty(oOld);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns the current enhancement bonus of a weapon (+1 to +20), 0 if there is
|
|
// no enhancement bonus. You can test for a specific type of enhancement bonus
|
|
// by passing the appropritate ITEM_PROPERTY_ENHANCEMENT_BONUS* constant into
|
|
// nEnhancementBonusType
|
|
//
|
|
// Now gets the best enhancement, and ignores temporary ones by default - Flaming_Sword
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetWeaponEnhancementBonus(object oWeapon, int nEnhancementBonusType = ITEM_PROPERTY_ENHANCEMENT_BONUS, int bIgnoreTemporary = TRUE)
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oWeapon);
|
|
int nFound = 0, nTemp = 0;
|
|
while (nFound == 0 && GetIsItemPropertyValid(ip))
|
|
{
|
|
if (GetItemPropertyType(ip) == nEnhancementBonusType)
|
|
{
|
|
if(GetItemPropertyDurationType(ip) == DURATION_TYPE_PERMANENT || !bIgnoreTemporary)
|
|
{
|
|
nTemp = GetItemPropertyCostTableValue(ip);
|
|
nFound = max(nFound, nTemp);
|
|
}
|
|
}
|
|
ip = GetNextItemProperty(oWeapon);
|
|
}
|
|
return nFound;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Shortcut function to set the enhancement bonus of a weapon to a certain bonus
|
|
// Specifying bOnlyIfHigher as TRUE will prevent a bonus lower than the requested
|
|
// bonus from being applied. Valid values for nBonus are 1 to 20.
|
|
// ----------------------------------------------------------------------------
|
|
void IPSetWeaponEnhancementBonus(object oWeapon, int nBonus, int bOnlyIfHigher = TRUE)
|
|
{
|
|
int nCurrent = IPGetWeaponEnhancementBonus(oWeapon);
|
|
|
|
itemproperty ip = GetFirstItemProperty(oWeapon);
|
|
|
|
if (bOnlyIfHigher && nCurrent > nBonus)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (nBonus <1 || nBonus > 20)
|
|
{
|
|
return;
|
|
}
|
|
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
if (GetItemPropertyType(ip) ==ITEM_PROPERTY_ENHANCEMENT_BONUS)
|
|
{
|
|
RemoveItemProperty(oWeapon,ip);
|
|
}
|
|
ip = GetNextItemProperty(oWeapon);
|
|
}
|
|
|
|
ip = ItemPropertyEnhancementBonus(nBonus);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oWeapon);
|
|
}
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Shortcut function to upgrade the enhancement bonus of a weapon by the
|
|
// number specified in nUpgradeBy. If the resulting new enhancement bonus
|
|
// would be out of bounds (>+20), it will be set to +20
|
|
// ----------------------------------------------------------------------------
|
|
void IPUpgradeWeaponEnhancementBonus(object oWeapon, int nUpgradeBy)
|
|
{
|
|
int nCurrent = IPGetWeaponEnhancementBonus(oWeapon);
|
|
|
|
itemproperty ip = GetFirstItemProperty(oWeapon);
|
|
|
|
int nNew = nCurrent + nUpgradeBy;
|
|
if (nNew <1 )
|
|
{
|
|
nNew = 1;
|
|
}
|
|
else if (nNew >20)
|
|
{
|
|
nNew = 20;
|
|
}
|
|
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
if (GetItemPropertyType(ip) ==ITEM_PROPERTY_ENHANCEMENT_BONUS)
|
|
{
|
|
RemoveItemProperty(oWeapon,ip);
|
|
}
|
|
ip = GetNextItemProperty(oWeapon);
|
|
}
|
|
|
|
ip = ItemPropertyEnhancementBonus(nNew);
|
|
AddItemProperty(DURATION_TYPE_PERMANENT,ip,oWeapon);
|
|
|
|
}
|
|
|
|
int IPGetHasItemPropertyByConst(int nItemProp, object oItem)
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oItem);
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
if (GetItemPropertyType(ip) ==nItemProp)
|
|
{
|
|
return TRUE;
|
|
}
|
|
ip = GetNextItemProperty(oItem);
|
|
}
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// Returns TRUE if a use limitation of any kind is present on oItem
|
|
// ----------------------------------------------------------------------------
|
|
int IPGetHasUseLimitation(object oItem)
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oItem);
|
|
int nType;
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
nType = GetItemPropertyType(ip);
|
|
if (
|
|
nType == ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP ||
|
|
nType == ITEM_PROPERTY_USE_LIMITATION_CLASS ||
|
|
nType == ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE ||
|
|
nType == ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT )
|
|
{
|
|
return TRUE;
|
|
}
|
|
ip = GetNextItemProperty(oItem);
|
|
}
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// GZ, Oct 2003
|
|
// Returns TRUE if a character has any item equipped that has the itemproperty
|
|
// defined in nItemPropertyConst in it (ITEM_PROPERTY_* constant)
|
|
//------------------------------------------------------------------------------
|
|
int IPGetHasItemPropertyOnCharacter(object oPC, int nItemPropertyConst)
|
|
{
|
|
object oWeaponOld = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
|
|
object oArmorOld = GetItemInSlot(INVENTORY_SLOT_CHEST,oPC);
|
|
object oRing1Old = GetItemInSlot(INVENTORY_SLOT_LEFTRING,oPC);
|
|
object oRing2Old = GetItemInSlot(INVENTORY_SLOT_RIGHTRING,oPC);
|
|
object oAmuletOld = GetItemInSlot(INVENTORY_SLOT_NECK,oPC);
|
|
object oCloakOld = GetItemInSlot(INVENTORY_SLOT_CLOAK,oPC);
|
|
object oBootsOld = GetItemInSlot(INVENTORY_SLOT_BOOTS,oPC);
|
|
object oBeltOld = GetItemInSlot(INVENTORY_SLOT_BELT,oPC);
|
|
object oHelmetOld = GetItemInSlot(INVENTORY_SLOT_HEAD,oPC);
|
|
object oLeftHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND,oPC);
|
|
|
|
int bHas = IPGetHasItemPropertyByConst(nItemPropertyConst, oWeaponOld);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oLeftHand);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oArmorOld);
|
|
if (bHas)
|
|
return TRUE;
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oRing1Old);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oRing2Old);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oAmuletOld);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oCloakOld);
|
|
if (bHas)
|
|
return TRUE;
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oBootsOld);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oBeltOld);
|
|
bHas = bHas || IPGetHasItemPropertyByConst(nItemPropertyConst, oHelmetOld);
|
|
|
|
return bHas;
|
|
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
// GZ, Oct 24, 2003
|
|
// Returns an integer with the number of properties present oItem
|
|
//------------------------------------------------------------------------------
|
|
int IPGetNumberOfItemProperties(object oItem)
|
|
{
|
|
itemproperty ip = GetFirstItemProperty(oItem);
|
|
int nCount = 0;
|
|
while (GetIsItemPropertyValid(ip))
|
|
{
|
|
nCount++;
|
|
ip = GetNextItemProperty(oItem);
|
|
}
|
|
return nCount;
|
|
}
|
|
|
|
int IPDamageConstant(int nDamBon)
|
|
{
|
|
int nIPBonus;
|
|
switch(nDamBon)
|
|
{
|
|
case 1: nIPBonus = IP_CONST_DAMAGEBONUS_1; break;
|
|
case 2: nIPBonus = IP_CONST_DAMAGEBONUS_2; break;
|
|
case 3: nIPBonus = IP_CONST_DAMAGEBONUS_3; break;
|
|
case 4: nIPBonus = IP_CONST_DAMAGEBONUS_4; break;
|
|
case 5: nIPBonus = IP_CONST_DAMAGEBONUS_5; break;
|
|
case 6: nIPBonus = IP_CONST_DAMAGEBONUS_6; break;
|
|
case 7: nIPBonus = IP_CONST_DAMAGEBONUS_7; break;
|
|
case 8: nIPBonus = IP_CONST_DAMAGEBONUS_8; break;
|
|
case 9: nIPBonus = IP_CONST_DAMAGEBONUS_9; break;
|
|
case 10: nIPBonus = IP_CONST_DAMAGEBONUS_10; break;
|
|
case 11: nIPBonus = IP_CONST_DAMAGEBONUS_11; break;
|
|
case 12: nIPBonus = IP_CONST_DAMAGEBONUS_12; break;
|
|
case 13: nIPBonus = IP_CONST_DAMAGEBONUS_13; break;
|
|
case 14: nIPBonus = IP_CONST_DAMAGEBONUS_14; break;
|
|
case 15: nIPBonus = IP_CONST_DAMAGEBONUS_15; break;
|
|
case 16: nIPBonus = IP_CONST_DAMAGEBONUS_16; break;
|
|
case 17: nIPBonus = IP_CONST_DAMAGEBONUS_17; break;
|
|
case 18: nIPBonus = IP_CONST_DAMAGEBONUS_18; break;
|
|
case 19: nIPBonus = IP_CONST_DAMAGEBONUS_19; break;
|
|
case 20: nIPBonus = IP_CONST_DAMAGEBONUS_20; break;
|
|
}
|
|
if (nDamBon > 20) nIPBonus = IP_CONST_DAMAGEBONUS_20;
|
|
|
|
return nIPBonus;
|
|
}
|
|
|
|
int IPOnHitSaveDC(int nSaveDC)
|
|
{
|
|
int nIPBonus;
|
|
switch(nSaveDC)
|
|
{
|
|
case 10: nIPBonus = IP_CONST_ONHIT_SAVEDC_14; break;
|
|
case 11: nIPBonus = IP_CONST_ONHIT_SAVEDC_14; break;
|
|
case 12: nIPBonus = IP_CONST_ONHIT_SAVEDC_14; break;
|
|
case 13: nIPBonus = IP_CONST_ONHIT_SAVEDC_14; break;
|
|
case 14: nIPBonus = IP_CONST_ONHIT_SAVEDC_14; break;
|
|
case 15: nIPBonus = IP_CONST_ONHIT_SAVEDC_14; break;
|
|
case 16: nIPBonus = IP_CONST_ONHIT_SAVEDC_16; break;
|
|
case 17: nIPBonus = IP_CONST_ONHIT_SAVEDC_16; break;
|
|
case 18: nIPBonus = IP_CONST_ONHIT_SAVEDC_18; break;
|
|
case 19: nIPBonus = IP_CONST_ONHIT_SAVEDC_18; break;
|
|
case 20: nIPBonus = IP_CONST_ONHIT_SAVEDC_20; break;
|
|
case 21: nIPBonus = IP_CONST_ONHIT_SAVEDC_20; break;
|
|
case 22: nIPBonus = IP_CONST_ONHIT_SAVEDC_22; break;
|
|
case 23: nIPBonus = IP_CONST_ONHIT_SAVEDC_22; break;
|
|
case 24: nIPBonus = IP_CONST_ONHIT_SAVEDC_24; break;
|
|
case 25: nIPBonus = IP_CONST_ONHIT_SAVEDC_24; break;
|
|
case 26: nIPBonus = IP_CONST_ONHIT_SAVEDC_26; break;
|
|
}
|
|
if (nSaveDC > 26) nIPBonus = IP_CONST_ONHIT_SAVEDC_26;
|
|
|
|
return nIPBonus;
|
|
} |