Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
54 lines
1.7 KiB
Plaintext
54 lines
1.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Death Armor
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//:: X2_S0_DthArm
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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You are surrounded with a magical aura that injures
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creatures that contact it. Any creature striking
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you with its body or handheld weapon takes 1d4 points
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of damage +1 point per 2 caster levels (maximum +5).
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Andrew Nobbs
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//:: Created On: Jan 6, 2003
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//:://////////////////////////////////////////////
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//:: Last Updated By: Andrew Nobbs, 02/06/2003
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//:: 2003-07-07: Stacking Spell Pass, Georg Zoeller
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//:: modified by mr_bumpkin Dec 4, 2003 for prc stuff
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#include "prc_inc_spells"
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//#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nDuration = PRCGetCasterLevel(oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLvl = nDuration/2;
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if(nCasterLvl > 5)
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nCasterLvl = 5;
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effect eLink = EffectDamageShield(nCasterLvl, DAMAGE_BONUS_1d4, DAMAGE_TYPE_MAGICAL);
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(463));
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_DEATH_ARMOR, FALSE));
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//Enter Metamagic conditions
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if(nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2;
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//Stacking Spellpass, 2003-07-07, Georg
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PRCRemoveEffectsFromSpell(oTarget, SPELL_DEATH_ARMOR);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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PRCSetSchool();
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} |