Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
#include "prc_inc_spells"
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//Duration: 1 round / level
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//You cloak yourself in an aura that gives you a +1 bonus per 3 caster levels
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//(maximum +5) on saving throws against spells and spell like abilities,
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//and you gain electricity resistance 10.
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void main()
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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// Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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// Signal the spell cast at event
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PRCSignalSpellEvent(oTarget, FALSE);
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int nCasterLevel = PRCGetCasterLevel();
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int nIncrease = nCasterLevel / 3;
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if (nIncrease > 5) nIncrease = 5;
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effect eBuff = EffectSavingThrowIncrease(SAVING_THROW_ALL, nIncrease,
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SAVING_THROW_TYPE_SPELL);
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eBuff = EffectLinkEffects(eBuff, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 10));
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eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eBuff = EffectLinkEffects(eBuff, EffectVisualEffect(VFX_DUR_GLOW_WHITE));
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// Get duration, 1 hour / level unless extended.
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float fDuration = PRCGetMetaMagicDuration(RoundsToSeconds(nCasterLevel));
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// Build the list of fancy visual effects to apply when the spell goes off.
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effect eVFX = EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY);
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// Remove existing effect, if any.
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PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
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// Apply effects and VFX to target
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oTarget, fDuration,TRUE,-1,nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget);
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PRCSetSchool();
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}
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