Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
41 lines
1.8 KiB
Plaintext
41 lines
1.8 KiB
Plaintext
//////////////////////////////////////////////////////////
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// Flash Pellet
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// sp_flashpllt.nss
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/////////////////////////////////////////////////////////
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/*
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Flash Pellet: This tiny brittle object is often disguised
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as a button or other decoration. You can throw a flash
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pellet as a ranged attack with a range increment of 5
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feet. When thrown against a hard surface, it bursts with
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a bright flash of light. All creatures within a 5-foot-radius
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burst must succeed on a DC 15 Fortitude save or be
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blinded for 1 round and dazzled for 1 round after that.*/
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#include "prc_inc_spells"
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void main()
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{
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location lLoc = PRCGetSpellTargetLocation();
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effect eVis = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect eImp = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M );
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effect eBlind = EffectBlindness();
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// -1 attack, search, and spot
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effect eDazzle = EffectDazzle();
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//Explosion vis
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, lLoc);
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(5.0), lLoc, TRUE, OBJECT_TYPE_CREATURE);
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while(GetIsObjectValid(oTarget))
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{
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 15, SAVING_THROW_TYPE_NONE))
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImp, oTarget);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBlind, oTarget, RoundsToSeconds(1));
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DelayCommand(RoundsToSeconds(1), ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, RoundsToSeconds(1)));
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}
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(5.0), lLoc, TRUE, OBJECT_TYPE_CREATURE);
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}
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} |