Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.0 KiB
Plaintext
69 lines
2.0 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name
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//:: FileName sp_.nss
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//:://////////////////////////////////////////////
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/**@file FIST OF STONE
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Transmutation [Earth]
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Level: Sorcerer/wizard 1, warmage 1
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 minute
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You transform one of your hands into
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a mighty fist of living stone, gaining
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a +6 enhancement bonus to Strength
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for purposes of attacks, grapple
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checks, or breaking and crushing
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items. In addition, you gain the ability
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to make one natural slam attack as
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a standard action, dealing 1d6 points
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of damage plus your new Strength
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bonus (or 1-1/2 times your Strength
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bonus if you make no other attacks
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that round). You can make the slam
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attack as a natural secondary attack
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with the normal -5 penalty as part of a
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full attack action.
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However, you cannot gain more than
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one slam attack per round with this
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spell due to a high base attack bonus
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(+6 or higher).
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Your fist undergoes no change in
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size or form, remaining as flexible
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and responsive as it would normally
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be while under the spell’s effect.
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Material Component: A pebble
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inscribed with a stylized fist design.
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Author: Tenjac
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Created: 7/6/07
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_spells"
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#include "prc_inc_natweap"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oPC = OBJECT_SELF;
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effect eBuff = EffectAbilityIncrease(ABILITY_STRENGTH, 6);
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float fDur = 60.0f;
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if(PRCGetMetaMagicFeat() & METAMAGIC_EXTEND) fDur += fDur;
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AddNaturalSecondaryWeapon(oPC, "nw_it_crewpb005", 1);
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DelayCommand(fDur, RemoveNaturalSecondaryWeapons(oPC, "nw_it_crewpb005"));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBuff, oPC, fDur, TRUE, SPELL_FIST_OF_STONE, PRCGetCasterLevel(oPC));
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PRCSetSchool();
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}
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