Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
127 lines
4.2 KiB
Plaintext
127 lines
4.2 KiB
Plaintext
/*
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nw_s0_vamptch
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drain 1d6
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HP per 2 caster levels from the target.
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By: Preston Watamaniuk
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Created: Oct 29, 2001
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Modified: Jun 28, 2006
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Cleaned up
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*/
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//------------------------------------------------------------------------------
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// GZ: gets rids of temporary hit points so that they will not stack
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//------------------------------------------------------------------------------
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void PRCRemoveTempHitPoints()
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{
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effect eProtection;
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int nCnt = 0;
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eProtection = GetFirstEffect(OBJECT_SELF);
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while (GetIsEffectValid(eProtection))
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{
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if(GetEffectType(eProtection) == EFFECT_TYPE_TEMPORARY_HITPOINTS)
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RemoveEffect(OBJECT_SELF, eProtection);
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eProtection = GetNextEffect(OBJECT_SELF);
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}
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}
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDDice = nCasterLevel / 2;
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if ((nDDice) == 0)
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nDDice = 1;
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else if (nDDice > 10)
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nDDice = 10;
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int nDamage = PRCMaximizeOrEmpower(6,nDDice,nMetaMagic);
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nDamage += SpellDamagePerDice(oCaster, nDDice);
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int nDuration = nCasterLevel/2;
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if ((nMetaMagic & METAMAGIC_EXTEND))
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nDuration *= 2;
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int nMax = GetCurrentHitPoints(oTarget) + 10;
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if(nMax < nDamage)
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nDamage = nMax;
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effect eHeal = EffectTemporaryHitpoints(nDamage);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eHeal, eDur);
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//effect eDamage = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_NEGATIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int iAttackRoll;
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{
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if(!GetIsReactionTypeFriendly(oTarget) &&
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MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD &&
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!(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD) &&
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MyPRCGetRacialType(oTarget) != RACIAL_TYPE_CONSTRUCT &&
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!GetHasSpellEffect(SPELL_NEGATIVE_ENERGY_PROTECTION, oTarget))
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{
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SignalEvent(oCaster, EventSpellCastAt(OBJECT_SELF, SPELL_VAMPIRIC_TOUCH, FALSE));
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_VAMPIRIC_TOUCH, TRUE));
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyTouchAttackDamage(oCaster, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_NEGATIVE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oCaster);
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PRCRemoveTempHitPoints();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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}
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |