Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
121 lines
3.3 KiB
Plaintext
121 lines
3.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Power Word Stun]
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//:: [NW_S0_PWStun.nss]
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//:: Copyright (c) 2000 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The creature is stunned for a certain number of
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rounds depending on its HP. No save.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Feb 4, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 22, 2001
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/*
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bugfix by Kovi 2002.07.28
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- =151HP stunned for 4d4 rounds
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- >151HP sometimes stunned for indefinit duration
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*/
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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object oTarget = PRCGetSpellTargetObject();
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int nHP = GetCurrentHitPoints(oTarget);
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effect eStun = EffectStunned();
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eLink = EffectLinkEffects(eMind, eStun);
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effect eVis = EffectVisualEffect(VFX_IMP_STUN);
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effect eWord = EffectVisualEffect(VFX_FNF_PWSTUN);
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int nDuration;
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nMeta;
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//Apply the VFX impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eWord, PRCGetSpellTargetLocation());
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//Determine the number rounds the creature will be stunned
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if (nHP >= 151)
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{
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nDuration = 0;
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nMeta = 0;
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}
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else if (nHP >= 101 && nHP <= 150)
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{
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nDuration = d4(1);
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nMeta = 4;
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}
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else if (nHP >= 51 && nHP <= 100)
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{
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nDuration = d4(2);
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nMeta = 8;
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}
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else
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{
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nDuration = d4(4);
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nMeta = 16;
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}
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//Enter Metamagic conditions
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_MAXIMIZE))
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{
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nDuration = nMeta;//Damage is at max
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nDuration = nDuration + (nDuration/2); //Damage/Healing is +50%
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration * 2; //Duration is +100%
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}
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_POWER_WORD_STUN));
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//Make an SR check
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget))
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{
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if (nDuration>0)
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{
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//Apply linked effect and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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