Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
140 lines
5.3 KiB
Plaintext
140 lines
5.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Negative Energy Ray
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//:: NW_S0_NegRay
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Fires a bolt of negative energy at the target
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doing 1d6 damage. Does an additional 1d6
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damage for 2 levels after level 1 (3,5,7,9) to
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a maximum of 5d6 at level 9.
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By:
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Created: Preston Watamaniuk Sept 13, 2001
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Modified: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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Added code to maximize for Faith Healing and Blast Infidel
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Aaon Graywolf - Jan 7, 2004
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Added hold ray functionality - HackyKid
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*/
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#include "prc_sp_func"
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#include "prc_inc_function"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nSaveDC = PRCGetSaveDC(oTarget, oCaster);
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int nPenetr = nCasterLevel + SPGetPenetr();
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int iAttackRoll = 0; //placeholder
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if(nCasterLevel > 9)
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{
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nCasterLevel = 9;
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}
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nCasterLevel = (nCasterLevel + 1) / 2;
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int nDamage = d6(nCasterLevel);
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//Enter Metamagic conditions
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int iBlastFaith = BlastInfidelOrFaithHeal(OBJECT_SELF, oTarget, DAMAGE_TYPE_NEGATIVE, TRUE);
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if ((nMetaMagic == METAMAGIC_MAXIMIZE) || iBlastFaith)
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{
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nDamage = 6 * nCasterLevel;//Damage is at max
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}
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EMPOWER))
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{
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nDamage = nDamage + (nDamage/2); //Damage/Healing is +50%
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}
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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//effect eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_NEGATIVE);
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effect eHeal = PRCEffectHeal(nDamage, oTarget);
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effect eVisHeal = EffectVisualEffect(VFX_IMP_HEALING_M);
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effect eRay;
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if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD
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&& !(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD) && !GetLocalInt(oTarget, "AcererakHealing"))
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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iAttackRoll = PRCDoRangedTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY));
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eRay = EffectBeam(VFX_BEAM_EVIL, OBJECT_SELF, BODY_NODE_HAND);
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, nPenetr))
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{
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nDamage += SpellDamagePerDice(OBJECT_SELF, nCasterLevel);
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//Make a saving throw check
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if(/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_NEGATIVE))
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{
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nDamage /= 2;
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if (GetHasMettle(oTarget, SAVING_THROW_WILL)) // Ignores partial effects
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{
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nDamage = 0;
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}
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}
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//Apply the VFX impact and effects
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//DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, nDamage, DAMAGE_TYPE_NEGATIVE);
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}
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}
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}
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}
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else
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_NEGATIVE_ENERGY_RAY, FALSE));
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eRay = EffectBeam(VFX_BEAM_EVIL, OBJECT_SELF, BODY_NODE_HAND);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVisHeal, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
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iAttackRoll = 1; // spell did hit
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 1.7,FALSE);
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if (GetLocalInt(oCaster, PRC_SPELL_HOLD) && GetHasFeat(FEAT_EF_HOLD_RAY, oCaster) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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if (oCaster != oTarget) //cant target self with this spell, only when holding charge
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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