Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.1 KiB
Plaintext
94 lines
3.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Create Greater Undead
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//:: NW_S0_CrGrUnd.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Summons an undead type pegged to the character's
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level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 12, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = nCasterLevel;
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nDuration = 24;
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string sResRef;
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//effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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//Make metamagic extend check
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if ((nMetaMagic & METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Determine undead to summon based on level
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if (nCasterLevel <= 15)
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sResRef = "NW_S_VAMPIRE";
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else if ((nCasterLevel >= 16) && (nCasterLevel <= 17))
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sResRef = "NW_S_DOOMKGHT";
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else if ((nCasterLevel >= 18) && (nCasterLevel <= 19))
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sResRef = "NW_S_LICH";
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else
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sResRef = "NW_S_MUMCLERIC";
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effect eSummon = EffectSummonCreature(sResRef,VFX_FNF_SUMMON_UNDEAD);
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//Apply summon effect and VFX impact.
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MultisummonPreSummon();
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if(GetPRCSwitch(PRC_CREATE_UNDEAD_UNCONTROLLED))
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{
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object oSummon = CreateObject(OBJECT_TYPE_CREATURE, sResRef, PRCGetSpellTargetLocation());
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//make it hostile
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ChangeToStandardFaction(oSummon, STANDARD_FACTION_HOSTILE);
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//this is to
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//A) allow time to dominate properly
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//B) allow time for corpsecrafter to run
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effect eDom = EffectCutsceneDominated();
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eDom = SupernaturalEffect(EffectLinkEffects(eDom, EffectCutsceneImmobilize()));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDom, oSummon, 3.0);
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//visual
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effect eVFX = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVFX, PRCGetSpellTargetLocation());
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}
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else
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{
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if(GetPRCSwitch(PRC_CREATE_UNDEAD_PERMANENT))
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{
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eSummon = SupernaturalEffect(eSummon);
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ApplyEffectAtLocation(DURATION_TYPE_PERMANENT, eSummon, PRCGetSpellTargetLocation());
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}
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else
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eSummon, PRCGetSpellTargetLocation(), HoursToSeconds(nDuration));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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