Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
70 lines
2.0 KiB
Plaintext
70 lines
2.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Ray of Frost
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//:: Spell FileName PHS_S_RayOfFrost
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Cold]
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Level: Sor/Wiz 0
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (8M)
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Effect: Ray
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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A ray of freezing air and ice projects from your pointing finger. You must
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succeed on a ranged touch attack with the ray to deal damage to a target.
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The ray deals 1d3 points of cold damage.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As spell description.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_RAY_OF_FROST)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Ray touch attack
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int nTouch = PHS_SpellTouchAttack(PHS_TOUCH_RAY, oTarget, TRUE);
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// Damage is 1d3 - cold
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int nDam = PHS_MaximizeOrEmpower(3, 1, nMetaMagic, FALSE, nTouch);
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// Declare effects
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effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
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// Signal event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RAY_OF_FROST);
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// Do hit/miss ray
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PHS_ApplyTouchBeam(oTarget, VFX_BEAM_COLD, nTouch);
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// Touch attack
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if(nTouch)
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{
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// PvP check
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Resistance
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if(!PHS_SpellResistanceCheck(oCaster, oTarget))
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{
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// Apply effects
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PHS_ApplyDamageVFXToObject(oTarget, eVis, nDam, DAMAGE_TYPE_COLD);
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}
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}
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}
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}
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