Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Nondetection
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//:: Spell FileName PHS_S_Nondetecti
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Rgr 4, Sor/Wiz 3, Trickery 3
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature or object touched
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Duration: 1 hour/level
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Saving Throw: Will negates (harmless, object)
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Spell Resistance: Yes (harmless, object)
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The warded creature or object becomes difficult to detect by divination
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spells such as clairaudience/clairvoyance, locate object, and detect spells.
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Nondetection also prevents location by such magic items as crystal balls. If
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a divination is attempted against the warded creature or item, the caster of
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the divination must succeed on a caster level check (1d20 + caster level)
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against a DC of 11 + the caster level of the spellcaster who cast
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nondetection. If you cast nondetection on yourself or on an item currently
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in your possession, the DC is 15 + your caster level.
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If cast on a creature, nondetection wards the creature’s gear as well as
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the creature itself.
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Material Component: A pinch of diamond dust worth 50 gp.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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Probably easy enough, I don't know, no scyring/detecting yet.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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