PRC8/nwn/nwnprc/trunk/scripts/codi_pre_flst.nss
Jaysyn904 d87fe14826 Further file organization
Further file organization
2023-08-23 22:11:00 -04:00

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//::///////////////////////////////////////////////
//:: codi_pre_flst
//:://////////////////////////////////////////////
/*
Ocular Adept: Flesh to Stone
*/
//:://////////////////////////////////////////////
//:: Created By: James Stoneburner
//:: Created On: 2003-11-30
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
void main()
{
int nLevel = GetLevelByClass(CLASS_TYPE_OCULAR);
if (DEBUG) FloatingTextStringOnCreature("Your Ocular Adept class level is: " + IntToString(nLevel), OBJECT_SELF);
int nDC = 10 + (nLevel/2) + GetAbilityModifier(ABILITY_CHARISMA);
if (DEBUG) FloatingTextStringOnCreature("Your Ocular Adept DC is: " + IntToString(nDC), OBJECT_SELF);
DoSpellRay(SPELL_FLESH_TO_STONE, nLevel, nDC);
}