PRC8/trunk/scripts/prc_to_pallora.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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//::///////////////////////////////////////////////
//:: Thrall of Orcus Pallor of Death
//:: prc_to_pallorA.nss
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the enemy
must make a will save or be struck with fear because
of the Thrall's appearance
*/
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: July 11, 2004
//:://////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
//Declare major variables
object oTarget = GetEnteringObject();
effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eFear = EffectFrightened();
effect eLink = EffectLinkEffects(eFear, eDur);
eLink = EffectLinkEffects(eLink, eDur2);
int nDC = 10 + GetLevelByClass(CLASS_TYPE_ORCUS, GetAreaOfEffectCreator()) + GetAbilityModifier(ABILITY_INTELLIGENCE, GetAreaOfEffectCreator());
int nDuration = GetLevelByClass(CLASS_TYPE_ORCUS, GetAreaOfEffectCreator());
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}