Reverted to 4.56 to track down a bug that started in 4.57. Bugfixed back to 4.61. It's amazing the damage that one skipped case statement can do.
30 lines
776 B
Plaintext
30 lines
776 B
Plaintext
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/*
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Lion’s Courage (Ex): A lion of Talisid is immune to fear
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(magical or otherwise) and gains a +4 sacred bonus on Will saves
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against other mind-affecting spells and effects.
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*/
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#include "prc_alterations"
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#include "prc_feat_const"
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#include "prc_class_const"
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void main()
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{
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//Declare main variables.
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object oPC = OBJECT_SELF;
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object oSkin = GetPCSkin(oPC);
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if(GetHasFeat(FEAT_LOT_LIONS_COURAGE, oPC) )
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{
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effect eFearless = EffectImmunity(IMMUNITY_TYPE_FEAR);
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effect eLink;
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eLink = EffectLinkEffects(eFearless, eLink);
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eLink = ExtraordinaryEffect(eLink);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC);
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SetCompositeBonus(oSkin, "LionsCourageWillBonus", 4, ITEM_PROPERTY_SAVING_THROW_BONUS, IP_CONST_SAVEVS_MINDAFFECTING);
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}
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} |