PRC8/nwn/nwnprc/trunk/scripts/prc_ai_sum_death.nss
Jaysyn904 246f8d56aa 2025/08/22 Update
Reverted to 4.56 to track down a bug that started in 4.57.  Bugfixed back to 4.61.
It's amazing the damage that one skipped case statement can do.
2025-08-22 17:54:55 -04:00

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void DestroyAllInventory(object oCreature)
{
object oItem = GetFirstItemInInventory(oCreature);
while (GetIsObjectValid(oItem))
{
DestroyObject(oItem);
oItem = GetNextItemInInventory(oCreature);
}
}
void main()
{
object oDead = OBJECT_SELF;
object oMaster = GetMaster(oDead);
// Only destroy inventory if this creature is summoned
if (GetIsObjectValid(oMaster))
{
int nType = GetAssociateType(oDead);
if (nType == ASSOCIATE_TYPE_SUMMONED)
{
DestroyAllInventory(oDead);
}
}
ExecuteScript("prc_npc_death", OBJECT_SELF);
ExecuteScript("nw_ch_ac7", OBJECT_SELF);
}