PRC8/trunk/scripts/prc_shadstalker.nss
Jaysyn904 1662218bb4 Initial upload.
Adding base PRC 4.19a files to repository.
2022-10-07 13:51:24 -04:00

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#include "prc_alterations"
void main()
{
int nEvent = GetRunningEvent();
if(DEBUG) DoDebug("prc_shadstalker running, event: " + IntToString(nEvent));
// Get the PC. This is event-dependent
object oPC;
object oSkin = GetPCSkin(oPC);
switch(nEvent)
{
case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break;
case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break;
case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break;
case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break;
default:
oPC = OBJECT_SELF;
}
int nClass = GetLevelByClass(CLASS_TYPE_SHADOWBANE_STALKER, oPC);
int nAC = 0;
if (nClass >= 2) nAC += 2;
if (nClass >= 5) nAC += 2;
if (nClass >= 8) nAC += 2;
SetCompositeBonus(oSkin, "ShadowStalkS", nAC, ITEM_PROPERTY_SKILL_BONUS,SKILL_SEARCH);
SetCompositeBonus(oSkin, "ShadowStalkM", nAC, ITEM_PROPERTY_SKILL_BONUS,SKILL_SENSE_MOTIVE);
}