//::////////////////////////////////////////////// //:: FileName: "ss_ep_deadeye" /* Purpose: Deadeye Sense - Increases the target's AB by +20 for 20 hours. */ //::////////////////////////////////////////////// //:: Created By: Boneshank //:: Last Updated On: March 11, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_epicspells" void main() { if (!X2PreSpellCastCode()) return; PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION); object oCaster = OBJECT_SELF; if(GetCanCastSpell(oCaster, SPELL_EPIC_DEADEYE)) { object oTarget = PRCGetSpellTargetObject(); int nCasterLvl = GetTotalCastingLevel(oCaster); int nDuration = nCasterLvl / 4; if(nDuration < 5) nDuration = 5; effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eAttack = EffectAttackIncrease(20); effect eLink = EffectLinkEffects(eAttack, eDur); effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30); ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oTarget); if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget)) { float fDelay = PRCGetRandomDelay(0.4, 1.1); //Fire spell cast at event for target SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_BLESS, FALSE)); DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration), TRUE, -1, nCasterLvl)); } } PRCSetSchool(); }