//:://///////////////////////////////////////////// //:: Lasher //::////////////////////////////////////////////// /* Script to add lasher bonuses Improved Knockdown (Whip) Crack of Fate Lashing Whip Improved Disarm (Whip) Crack of Doom code "borrowed" from tempest, stormlord, soulknife modified to allow toggling of crack of fate/doom */ //::////////////////////////////////////////////// //:: Created By: Flaming_Sword //:: Created On: Sept 24, 2005 //:: Modified: May 24, 2006 //::////////////////////////////////////////////// //compiler would completely crap itself unless this include was here //#include "prc_alterations" //#include "inc_2dacache" #include "prc_inc_spells" void ApplyLashing(object oPC) //ripped off the tempest { if(!GetHasSpellEffect(SPELL_LASHER_LASHW, oPC)) ActionCastSpellOnSelf(SPELL_LASHER_LASHW); } void ApplyBonuses(object oPC, object oWeapon) { object oSkin = GetPCSkin(oPC); int iClassLevel = GetLevelByClass(CLASS_TYPE_LASHER, oPC); object oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); //counters the +2 damage on the offhand weapon if(GetIsObjectValid(oOffHand) && oOffHand == oWeapon) AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamagePenalty(2), oOffHand, 9999.0); if(GetBaseItemType(oWeapon) != BASE_ITEM_WHIP) //assumes off-hand can't be whip return; if(iClassLevel > 1 && !GetHasFeat(FEAT_IMPROVED_TRIP)) //improved trip (whip) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_IMPROVED_TRIP)); } if(iClassLevel > 3) //lashing whip { DelayCommand(0.1, ApplyLashing(oPC)); //counters the +2 damage on the offhand weapon if(GetIsObjectValid(oOffHand)) AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyDamagePenalty(2), oOffHand, 9999.0); } if(iClassLevel > 5 && !GetHasFeat(FEAT_PRC_IMP_DISARM)) //improved disarm (whip) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_PRC_IMPROVED_DISARM)); } } void RemoveBonuses(object oPC, object oWeapon) { object oSkin = GetPCSkin(oPC); object oOffHand = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC); //counters the +2 damage on the offhand weapon RemoveSpecificProperty(oOffHand, ITEM_PROPERTY_DECREASED_DAMAGE, -1, 2, 1, "", -1, DURATION_TYPE_TEMPORARY); if(oOffHand == oWeapon) return; //it's the off-hand weapon being equipped here int iClassLevel = (GetLevelByClass(CLASS_TYPE_LASHER)); if (GetBaseItemType(oWeapon) != BASE_ITEM_WHIP) return; if(iClassLevel > 1) //improved knockdown (whip) { RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_IMPROVED_KNOCKDOWN ); RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_KNOCKDOWN ); } if(GetHasSpellEffect(SPELL_LASHER_LASHW, oPC)) //lashing whip PRCRemoveEffectsFromSpell(oPC, SPELL_LASHER_LASHW); if(iClassLevel > 5) //improved disarm (whip) { RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_IMPROVED_DISARM ); RemoveSpecificProperty(oSkin, ITEM_PROPERTY_BONUS_FEAT, IP_CONST_FEAT_DISARM ); } if(GetHasSpellEffect(SPELL_LASHER_CRACK_FATE, oPC)) { PRCRemoveEffectsFromSpell(oPC, SPELL_LASHER_CRACK_FATE); FloatingTextStringOnCreature("*Crack of Fate Deactivated*", oPC, FALSE); } if(GetHasSpellEffect(SPELL_LASHER_CRACK_DOOM, oPC)) { PRCRemoveEffectsFromSpell(oPC, SPELL_LASHER_CRACK_DOOM); FloatingTextStringOnCreature("*Crack of Doom Deactivated*", oPC, FALSE); } } void main() { object oPC = OBJECT_SELF; object oWeapon; int iEquip = GetLocalInt(oPC,"ONEQUIP"); //2 = equip, 1 = unequip if(iEquip == 2) //OnEquip { oWeapon = GetPCItemLastEquipped(); ApplyBonuses(oPC, oWeapon); } else if (iEquip == 1) //OnUnEquip { oWeapon = GetPCItemLastUnequipped(); RemoveBonuses(oPC, oWeapon); } if(GetLocalInt(oPC,"ONENTER") == 1) { oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); ApplyBonuses(oPC, oWeapon); } }