//::///////////////////////////////////////////////
//:: Purple Dragon Knight - Oath of Wrath
//:: prc_kotmc_combat.nss
//:://////////////////////////////////////////////
//:: Applies a temporary Attack, Save, Damage, Skill bonus vs
//:: monsters of the targets racial type
//:://////////////////////////////////////////////
//:: Created By: Stratovarius
//:: Created On: Sept 22, 2005
//:://////////////////////////////////////////////

#include "prc_alterations"

void main()
{
    //Declare main variables.
    object oPC = OBJECT_SELF;
    object oTarget = PRCGetSpellTargetObject();
    int nRace = MyPRCGetRacialType(oTarget);
    int nClass = GetLevelByClass(CLASS_TYPE_PURPLE_DRAGON_KNIGHT, oPC);
    int nDur = nClass * 2;
    int nBonus = 2;

    effect eAttack = EffectAttackIncrease(nBonus);
    effect eDamage = EffectDamageIncrease(DAMAGE_BONUS_2, DAMAGE_TYPE_BLUDGEONING);
    effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus);
    effect eSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus);    

    eAttack = VersusRacialTypeEffect(eAttack, nRace);
    eDamage = VersusRacialTypeEffect(eDamage, nRace);
    eSave = VersusRacialTypeEffect(eSave, nRace);
    eSkill = VersusRacialTypeEffect(eSkill, nRace);

    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAttack, oPC, RoundsToSeconds(nDur));
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDamage, oPC, RoundsToSeconds(nDur));
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSave, oPC, RoundsToSeconds(nDur));
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eSkill, oPC, RoundsToSeconds(nDur));
}