/* Dirgesinger's Song of Grief */ #include "prc_inc_spells" void main() { if (!GetHasFeat(FEAT_BARD_SONGS, OBJECT_SELF)) { FloatingTextStrRefOnCreature(85587,OBJECT_SELF); // no more bardsong uses left return; } DecrementRemainingFeatUses(OBJECT_SELF, FEAT_BARD_SONGS); if (PRCGetHasEffect(EFFECT_TYPE_SILENCE,OBJECT_SELF)) { FloatingTextStrRefOnCreature(85764,OBJECT_SELF); // not useable when silenced return; } //Declare major variables object oPC = OBJECT_SELF; int nDuration = 10; int nDC = 10 + GetSkillRank(SKILL_PERFORM, oPC); effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); effect eConfuse = PRCEffectConfused(); effect eLink = EffectLinkEffects(eVis, eConfuse); eLink = ExtraordinaryEffect(eLink); effect eFNF = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eFNF, GetLocation(OBJECT_SELF)); object oTarget = PRCGetSpellTargetObject(); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); } }