void DestroyAllInventory(object oCreature) { object oItem = GetFirstItemInInventory(oCreature); while (GetIsObjectValid(oItem)) { DestroyObject(oItem); oItem = GetNextItemInInventory(oCreature); } } void main() { object oDead = OBJECT_SELF; object oMaster = GetMaster(oDead); // Only destroy inventory if this creature is summoned if (GetIsObjectValid(oMaster)) { int nType = GetAssociateType(oDead); if (nType == ASSOCIATE_TYPE_SUMMONED) { DestroyAllInventory(oDead); } } ExecuteScript("prc_npc_death", OBJECT_SELF); ExecuteScript("nw_ch_ac7", OBJECT_SELF); }