//:://///////////////////////////////////////////// //:: Wild Shape //:: NW_S2_WildShape //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Allows the Druid to change into animal forms. Updated: Sept 30 2003, Georg Z. * Made Armor merge with druid to make forms more useful. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 22, 2002 //::////////////////////////////////////////////// //:: Modified By: Deva Winblood //:: Modified Date: January 15th-16th, 2008 //::////////////////////////////////////////////// /* Modified to insure no shapeshifting spells are castable upon mounted targets. This prevents problems that can occur due to dismounting after shape shifting, or other issues that can occur due to preserved appearances getting out of synch. This can additional check can be disabled by setting the variable X3_NO_SHAPESHIFT_SPELL_CHECK to 1 on the module object. If this variable is set then this script will function as it did prior to this modification. */ //#include "x3_inc_horse" #include "prc_alterations" #include "pnp_shft_poly" void main() { object oPC = OBJECT_SELF; int nSpell = GetSpellId(); int nMetaMagic = PRCGetMetaMagicFeat(); int nCasterLevel = GetLevelByClass(CLASS_TYPE_DRUID, oPC) + GetLevelByClass(CLASS_TYPE_LION_OF_TALISID, oPC) + GetLevelByClass(CLASS_TYPE_VERDANT_LORD, oPC) + GetLevelByClass(CLASS_TYPE_ARCANE_HIEROPHANT, oPC); float fDuration = HoursToSeconds(nCasterLevel); int bShiftingDruid = GetLocalInt(GetModule(), "PRC_DRUID_USES_SHIFTING"); if (!GetLocalInt(GetModule(), "X3_NO_SHAPESHIFT_SPELL_CHECK")) { if (PRCHorseGetIsMounted(oPC)) { if (GetIsPC(oPC)) FloatingTextStrRefOnCreature(111982, oPC, FALSE); return; } } ShifterCheck(oPC); StoreCurrentAppearanceAsTrueAppearance(oPC, TRUE); // Always shift into treant form string sTreantShape = "prc_sum_treant"; ClearAllActions(); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_POLYMORPH), oPC); effect eBark = EffectVisualEffect(VFX_DUR_PROT_BARKSKIN); eBark = ExtraordinaryEffect(eBark); if (bShiftingDruid) { ShiftIntoResRef(oPC, SHIFTER_TYPE_DRUID, sTreantShape, FALSE); DelayCommand(fDuration, SetShiftTrueForm(oPC)); } else { ShiftIntoResRef(oPC, SHIFTER_TYPE_DRUID, sTreantShape, FALSE); DelayCommand(fDuration, SetShiftTrueForm(oPC)); } ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBark, oPC, fDuration); DelayCommand(1.5, ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE)); }