/* Henshin Mystic class functions. These are all the funstions that the Henshin Mystic pr class uses. Jeremiah Teague Rewritten by Stratovarius to use CompositeBonus Fixed by Jaysyn to work more like PnP */ #include "prc_inc_unarmed" void main () { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nLvl = GetLevelByClass(CLASS_TYPE_HENSHIN_MYSTIC, oPC); //UnarmedFeats(oPC); //UnarmedFists(oPC); SetLocalInt(oPC, CALL_UNARMED_FEATS, TRUE); SetLocalInt(oPC, CALL_UNARMED_FISTS, TRUE); // HappoZanshin - Immune to Sneak Attacks if(nLvl > 2) { if(GetLocalInt(oSkin, "Happo")) return; effect eHappo = EffectBonusFeat(FEAT_PRESTIGE_DEFENSIVE_AWARENESS_2); effect eLink = EffectLinkEffects(eLink, eHappo); eLink = ExtraordinaryEffect(eLink); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC); //AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_BACKSTAB), oSkin); //SetLocalInt(oSkin, "Happo", TRUE); } // Interaction - +4 to Taunt, Persuade, Bluff, and Intimidate if(nLvl > 3) { if(GetLocalInt(oSkin, "InterP") == 4) return; SetCompositeBonus(oSkin, "InterP", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_PERSUADE); SetCompositeBonus(oSkin, "InterS", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_SENSE_MOTIVE); SetCompositeBonus(oSkin, "InterB", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_BLUFF); SetCompositeBonus(oSkin, "InterI", 4, ITEM_PROPERTY_SKILL_BONUS,SKILL_INTIMIDATE); } // Invulerability if(nLvl > 9) { if(GetLocalInt(oSkin, "HMInvul")) return; AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyDamageReduction(IP_CONST_DAMAGEREDUCTION_1, IP_CONST_DAMAGESOAK_20_HP), oSkin); SetLocalInt(oSkin, "HMInvul", TRUE); } }