//:://///////////////////////////////////////////// //:: Name Eventide's Edge maintain script //:: FileName wol_m_eventide //::////////////////////////////////////////////// /* LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence). Attack Penalty: -1 at 6th, -2 at 13th Fortitude Save Penalty: -1 at 7th, -2 at 9th, -3 at 15th, -4 at 20th Hit Point Penalty: -2 at 7th, -4 at 8th, -6 at 10th, -8 at 14th, -10 at 16th, -12 at 20th LEGACY ITEM BONUSES 7th - +1 Defending Mithral Short Sword 13th - +2 Defending Mithral Short Sword 16th - +3 Defending Mithral Short Sword 19th - +4 Defending Mithral Short Sword LEGACY ITEM ABILITIES Crux of Balance (Ex): At 5th level, you gain a +4 bonus on checks made to execute a bull rush, overrun, or trip, and to resist those maneuvers. Sting Like a Bee (Ex): Beginning at 8th level, you deal an extra 1d6 points of damage when you use Eventide’s Edge to make a melee attack against a foe of a larger size category than yours. When you attain 17th level, this extra damage increases to 2d6, provided you have performed Eventide’s Edge’s greater legacy ritual. AC Bonus (Ex): Starting at 10th level, you add your Wisdom bonus (if any) to your AC when you are unarmored, unencumbered, and wielding Eventide’s Edge. Baffling Defense (Ex): At 11th level, you can use the comet throw maneuver at will. If you already know comet throw, you gain a +2 bonus on melee touch attacks made while initiating the maneuver. Evasive Defense (Ex): At 14th level, you can automatically succeed on your Sense Motive check when using baffling defense against an opponent of a larger size category than yours. This ability is usable three times per day. Dance into the Sun (Su): At 20th level, you can cast improved invisibility two times per day. Caster level 10th. */ #include "prc_inc_template" void main() { int nEvent = GetRunningEvent(); if(DEBUG) DoDebug("wol_m_eventide running, event: " + IntToString(nEvent)); // Get the PC. This is event-dependent object oPC; switch(nEvent) { case EVENT_ITEM_ONHIT: oPC = OBJECT_SELF; break; case EVENT_ONPLAYEREQUIPITEM: oPC = GetItemLastEquippedBy(); break; case EVENT_ONPLAYERUNEQUIPITEM: oPC = GetItemLastUnequippedBy(); break; case EVENT_ONHEARTBEAT: oPC = OBJECT_SELF; break; default: oPC = OBJECT_SELF; } object oSkin = GetPCSkin(oPC); int nHD = GetHitDice(oPC); int nHPPen = 0; int nSlot = 0; object oWOL = GetItemPossessedBy(oPC, "WOL_Eventide"); object oAmmo, oItem; // You get nothing if you aren't wielding the bow if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) { SetCompositeAttackBonus(oPC, "Eventide_Atk", 0, ATTACK_BONUS_MISC); SetCompositeBonus(oSkin, "Eventide_SavesF", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "EventideACBonus", 0, ITEM_PROPERTY_AC_BONUS); return; } // We aren't being called from any event, instead from EvalPRCFeats if(nEvent == FALSE) { // 5th to 10th level abilities if (GetHasFeat(FEAT_LEAST_LEGACY, oPC)) { if(nHD >= 5) { SetLocalInt(oPC, "EventideCrux", TRUE); } if(nHD >= 6) { SetCompositeAttackBonus(oPC, "Eventide_Atk", -1, ATTACK_BONUS_MISC); } if(nHD >= 7) { nHPPen += 2; SetCompositeBonus(oSkin, "Eventide_SavesF", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); IPSafeAddItemProperty(oWOL, ItemPropertyACBonus(1)); } if(nHD >= 8) { nHPPen += 2; if(DEBUG) DoDebug("wol_m_eventide: Adding eventhooks"); AddEventScript(oPC, EVENT_ONPLAYEREQUIPITEM, "wol_m_eventide", TRUE, FALSE); AddEventScript(oPC, EVENT_ONPLAYERUNEQUIPITEM, "wol_m_eventide", TRUE, FALSE); AddEventScript(oWOL, EVENT_ITEM_ONHIT, "wol_m_eventide", TRUE, FALSE); // Add the OnHitCastSpell: Unique needed to trigger the event IPSafeAddItemProperty(oWOL, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 9) { SetCompositeBonus(oSkin, "Eventide_SavesF", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); } if(nHD >= 10) { nHPPen += 2; object oArmour = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); int nArmour = GetItemACBase(oArmour); if (GetLevelByClass(CLASS_TYPE_MONK, oPC) > 0 || GetLevelByClass(CLASS_TYPE_SWORDSAGE, oPC) > 1) SetCompositeBonus(oSkin, "EventideACBonus", 1, ITEM_PROPERTY_AC_BONUS); else if (1 > nArmour) // No armour only SetCompositeBonus(oSkin, "EventideACBonus", GetAbilityModifier(ABILITY_WISDOM, oPC), ITEM_PROPERTY_AC_BONUS); } } // 11th to 16th level abilities if (GetHasFeat(FEAT_LESSER_LEGACY, oPC)) { if(nHD >= 11) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVENTIDE_COMET), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 12) { } if(nHD >= 13) { SetCompositeAttackBonus(oPC, "Eventide_Atk", -2, ATTACK_BONUS_MISC); IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2)); } if(nHD >= 14) { nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVENTIDE_BAFFLE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 15) { SetCompositeBonus(oSkin, "Eventide_SavesF", 3, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); } if(nHD >= 16) { nHPPen += 2; IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3)); } } // 17th+ level abilities if (GetHasFeat(FEAT_GREATER_LEGACY, oPC)) { if(nHD >= 17) { } if(nHD >= 18) { } if(nHD >= 19) { IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4)); } if(nHD >= 20) { SetCompositeBonus(oSkin, "Eventide_SavesF", 4, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_EVENTIDE_INVIS), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } SetLocalInt(oPC, "WoLHealthPenalty", nHPPen); if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0) { WoLHealthPenaltyHB(oPC); SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE); } WoLSpellSlotPenalty(oPC, nSlot); } // We are called from the OnPlayerEquipItem eventhook. Add OnHitCast: Unique Power to oPC's weapon else if(nEvent == EVENT_ONPLAYEREQUIPITEM) { oPC = GetItemLastEquippedBy(); oItem = GetItemLastEquipped(); if(DEBUG) DoDebug("wol_m_eventide - OnEquip\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); // Only applies to weapons // IPGetIsMeleeWeapon is bugged and returns true on items it should not if(oItem == oWOL) { // Add eventhook to the item AddEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_eventide", TRUE, FALSE); // Add the OnHitCastSpell: Unique needed to trigger the event IPSafeAddItemProperty(oItem, ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1), 99999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } } // We are called from the OnPlayerUnEquipItem eventhook. Remove OnHitCast: Unique Power from oPC's weapon else if(nEvent == EVENT_ONPLAYERUNEQUIPITEM) { oPC = GetItemLastUnequippedBy(); oItem = GetItemLastUnequipped(); if(DEBUG) DoDebug("wol_m_eventide - OnUnEquip\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" ); // Only applies to the WoL if(GetBaseItemType(oItem) == BASE_ITEM_SHORTSWORD) { // Add eventhook to the item RemoveEventScript(oItem, EVENT_ITEM_ONHIT, "wol_m_eventide", TRUE, FALSE); // Remove the temporary OnHitCastSpell: Unique // Makes sure to get ammo if its a ranged weapon RemoveSpecificProperty(oItem, ITEM_PROPERTY_ONHITCASTSPELL, IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 0, 1, "", -1, DURATION_TYPE_TEMPORARY); } } else if(nEvent == EVENT_ITEM_ONHIT) { oItem = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); if(DEBUG) DoDebug("wol_m_eventide: OnHit:\n" + "oPC = " + DebugObject2Str(oPC) + "\n" + "oItem = " + DebugObject2Str(oItem) + "\n" + "oTarget = " + DebugObject2Str(oTarget) + "\n" ); // Was it Eventide's Edge if(oItem == oWOL) { if (PRCGetCreatureSize(oTarget) > PRCGetCreatureSize(oPC) && GetHasFeat(FEAT_GREATER_LEGACY, oPC)) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(2), DAMAGE_TYPE_POSITIVE), oTarget); else if (PRCGetCreatureSize(oTarget) > PRCGetCreatureSize(oPC)) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(), DAMAGE_TYPE_POSITIVE), oTarget); }// end if - Item is a melee weapon }// end if - Running OnHit event }